implement more functionality

* update TODO
* rework UISpinBox
* restore move of stackable items and with horizontal scrollbar
* implement classic control look
This commit is contained in:
Eduardo Bart
2012-03-29 10:45:40 -03:00
parent 15fce6d4cf
commit 47e7eef716
16 changed files with 142 additions and 152 deletions

View File

@@ -26,8 +26,9 @@ function Mouse.isCursorChanged()
return cursorChanged
end
function Mouse.isPressed()
return g_ui.getPressedWidget() ~= nil
function Mouse.isPressed(button)
if not button then button = MouseLeftButton end
return g_window.isMouseButtonPressed(button)
end
function Mouse.bindAutoPress(widget, callback)

View File

@@ -180,9 +180,17 @@ end
function UIScrollBar:onMouseWheel(mousePos, mouseWheel)
if mouseWheel == MouseWheelUp then
self:decrement()
if self.orientation == 'vertical' then
self:decrement()
else
self:increment()
end
else
self:increment()
if self.orientation == 'vertical' then
self:increment()
else
self:decrement()
end
end
return true
end

View File

@@ -5,60 +5,23 @@ function UISpinBox.create()
spinbox:setValidCharacters('0123456789')
spinbox.minimum = 0
spinbox.maximum = 0
spinbox:setCurrentIndex(0)
spinbox.value = 0
spinbox:setText("0")
return spinbox
end
function UISpinBox:setCurrentIndex(index)
if index >= self.minimum and index <= self.maximum then
if self:getText():len() > 0 then
self:setText(index)
end
self.currentIndex = index
self:onIndexChange(index)
end
end
function UISpinBox:setMinimum(minimum)
if minimum > self.maximum then
print("[UISpinBox:setMinimum]: minimum value cant be greater than maximum")
return false
end
if self.currentIndex < minimum then
self:setCurrentIndex(minimum)
end
self.minimum = minimum
end
function UISpinBox:setMaximum(maximum)
if maximum < self.minimum then
print("[UISpinBox:setMaximum]: maximum value cant be lower than minimum")
return false
end
if self.currentIndex > maximum then
self:setCurrentIndex(maximum)
end
self.maximum = maximum
end
function UISpinBox:getCurrentIndex()
return self.currentIndex
end
function UISpinBox:onMouseWheel(mousePos, direction)
if direction == MouseWheelUp then
self:setCurrentIndex(self.currentIndex + 1)
self:setValue(self.value + 1)
elseif direction == MouseWheelDown then
self:setCurrentIndex(self.currentIndex - 1)
self:setValue(self.value - 1)
end
return true
end
function UISpinBox:onTextChange(text, oldText)
if text:len() == 0 then
self:setCurrentIndex(self.minimum)
self:setValue(self.minimum)
return
end
@@ -68,21 +31,45 @@ function UISpinBox:onTextChange(text, oldText)
return
end
self:setCurrentIndex(number)
self:setValue(number)
end
function UISpinBox:onIndexChange(index)
function UISpinBox:onValueChange(value)
-- nothing todo
end
function UISpinBox:onStyleApply(styleName, styleNode)
-- tonumber converts to 0 if not valid
if styleNode.maximum and tonumber(styleNode.maximum) then
self:setMaximum(tonumber(styleNode.maximum))
end
if styleNode.minimum and tonumber(styleNode.minimum) then
self:setMinimum(tonumber(styleNode.minimum))
for name, value in pairs(styleNode) do
if name == 'maximum' then
self:setMaximum(value)
elseif name == 'minimum' then
self:setMinimum(value)
end
end
end
function UISpinBox:setValue(value)
value = math.max(math.min(self.maximum, value), self.minimum)
if value == self.value then return end
if self:getText():len() > 0 then
self:setText(value)
end
self.value = value
signalcall(self.onValueChange, self, value)
end
function UISpinBox:setMinimum(minimum)
self.minimum = minimum
if self.value < minimum then
self:setValue(minimum)
end
end
function UISpinBox:setMaximum(maximum)
self.maximum = maximum
if self.value > maximum then
self:setValue(maximum)
end
end
function UISpinBox:getValue() return self.value end