mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 11:34:54 +02:00
implement more functionality
* update TODO * rework UISpinBox * restore move of stackable items and with horizontal scrollbar * implement classic control look
This commit is contained in:
@@ -26,8 +26,9 @@ function Mouse.isCursorChanged()
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return cursorChanged
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end
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function Mouse.isPressed()
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return g_ui.getPressedWidget() ~= nil
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function Mouse.isPressed(button)
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if not button then button = MouseLeftButton end
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return g_window.isMouseButtonPressed(button)
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end
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function Mouse.bindAutoPress(widget, callback)
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@@ -180,9 +180,17 @@ end
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function UIScrollBar:onMouseWheel(mousePos, mouseWheel)
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if mouseWheel == MouseWheelUp then
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self:decrement()
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if self.orientation == 'vertical' then
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self:decrement()
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else
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self:increment()
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end
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else
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self:increment()
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if self.orientation == 'vertical' then
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self:increment()
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else
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self:decrement()
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end
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end
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return true
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end
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@@ -5,60 +5,23 @@ function UISpinBox.create()
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spinbox:setValidCharacters('0123456789')
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spinbox.minimum = 0
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spinbox.maximum = 0
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spinbox:setCurrentIndex(0)
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spinbox.value = 0
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spinbox:setText("0")
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return spinbox
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end
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function UISpinBox:setCurrentIndex(index)
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if index >= self.minimum and index <= self.maximum then
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if self:getText():len() > 0 then
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self:setText(index)
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end
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self.currentIndex = index
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self:onIndexChange(index)
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end
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end
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function UISpinBox:setMinimum(minimum)
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if minimum > self.maximum then
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print("[UISpinBox:setMinimum]: minimum value cant be greater than maximum")
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return false
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end
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if self.currentIndex < minimum then
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self:setCurrentIndex(minimum)
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end
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self.minimum = minimum
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end
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function UISpinBox:setMaximum(maximum)
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if maximum < self.minimum then
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print("[UISpinBox:setMaximum]: maximum value cant be lower than minimum")
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return false
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end
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if self.currentIndex > maximum then
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self:setCurrentIndex(maximum)
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end
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self.maximum = maximum
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end
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function UISpinBox:getCurrentIndex()
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return self.currentIndex
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end
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function UISpinBox:onMouseWheel(mousePos, direction)
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if direction == MouseWheelUp then
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self:setCurrentIndex(self.currentIndex + 1)
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self:setValue(self.value + 1)
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elseif direction == MouseWheelDown then
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self:setCurrentIndex(self.currentIndex - 1)
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self:setValue(self.value - 1)
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end
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return true
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end
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function UISpinBox:onTextChange(text, oldText)
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if text:len() == 0 then
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self:setCurrentIndex(self.minimum)
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self:setValue(self.minimum)
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return
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end
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@@ -68,21 +31,45 @@ function UISpinBox:onTextChange(text, oldText)
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return
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end
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self:setCurrentIndex(number)
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self:setValue(number)
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end
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function UISpinBox:onIndexChange(index)
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function UISpinBox:onValueChange(value)
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-- nothing todo
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end
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function UISpinBox:onStyleApply(styleName, styleNode)
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-- tonumber converts to 0 if not valid
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if styleNode.maximum and tonumber(styleNode.maximum) then
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self:setMaximum(tonumber(styleNode.maximum))
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end
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if styleNode.minimum and tonumber(styleNode.minimum) then
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self:setMinimum(tonumber(styleNode.minimum))
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for name, value in pairs(styleNode) do
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if name == 'maximum' then
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self:setMaximum(value)
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elseif name == 'minimum' then
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self:setMinimum(value)
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end
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end
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end
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function UISpinBox:setValue(value)
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value = math.max(math.min(self.maximum, value), self.minimum)
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if value == self.value then return end
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if self:getText():len() > 0 then
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self:setText(value)
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end
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self.value = value
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signalcall(self.onValueChange, self, value)
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end
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function UISpinBox:setMinimum(minimum)
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self.minimum = minimum
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if self.value < minimum then
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self:setValue(minimum)
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end
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end
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function UISpinBox:setMaximum(maximum)
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self.maximum = maximum
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if self.value > maximum then
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self:setValue(maximum)
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end
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end
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function UISpinBox:getValue() return self.value end
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@@ -202,8 +202,9 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
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if creatureThing:asPlayer() then
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menu:addSeparator()
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menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
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menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
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local creatureName = creatureThing:getName()
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menu:addOption('Message to ' .. creatureName, function() g_game.openPrivateChannel(creatureName) end)
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menu:addOption('Add to VIP list', function() g_game.addVip(creatureName) end)
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local localPlayerShield = localPlayer:asCreature():getShield()
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local creatureShield = creatureThing:getShield()
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@@ -310,6 +311,31 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
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return false
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end
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function GameInterface.moveStackableItem(item, toPos)
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local count = item:getCount()
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local countWindow = createWidget('CountWindow', rootWidget)
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local spinbox = countWindow:getChildById('countSpinBox')
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local scrollbar = countWindow:getChildById('countScrollBar')
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spinbox:setMaximum(count)
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spinbox:setMinimum(1)
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spinbox:setValue(count)
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scrollbar:setMaximum(count)
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scrollbar:setMinimum(1)
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scrollbar:setValue(count)
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scrollbar.onValueChange = function(self, value) spinbox:setValue(value) end
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spinbox.onValueChange = function(self, value) scrollbar:setValue(value) end
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local okButton = countWindow:getChildById('buttonOk')
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local moveFunc = function()
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g_game.move(item, toPos, spinbox:getValue())
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okButton:getParent():destroy()
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end
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countWindow.onEnter = moveFunc
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okButton.onClick = moveFunc
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end
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function GameInterface.getRootPanel()
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return gameRootPanel
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end
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@@ -12,17 +12,17 @@ CountWindow < MainWindow
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margin-top: 2
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SpinBox
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id: spinbox
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id: countSpinBox
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anchors.left: prev.right
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anchors.right: parent.right
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anchors.top: parent.top
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HorizontalSeparator
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id: separator
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HorizontalScrollBar
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id: countScrollBar
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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anchors.top: prev.bottom
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margin-top: 8
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Button
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id: buttonOk
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@@ -30,7 +30,7 @@ CountWindow < MainWindow
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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margin-right: 5
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Button
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id: buttonCancel
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@@ -1,2 +0,0 @@
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UICountWindow = {}
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@@ -13,17 +13,13 @@ function UIGameMap:onDragEnter(mousePos)
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local thing = tile:getTopMoveThing()
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if not thing then return false end
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self.parsed = false
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self.currentDragThing = thing
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Mouse.setTargetCursor()
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return true
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end
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function UIGameMap:onDragLeave(droppedWidget, mousePos)
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if not self.parsed then
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self.currentDragThing = nil
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end
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self.currentDragThing = nil
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Mouse.restoreCursor()
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return true
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end
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@@ -34,33 +30,34 @@ function UIGameMap:onDrop(widget, mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local count = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and count > 1 then
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widget.parsed = true
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local moveWindow = createWidget('CountWindow', rootWidget)
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local spinbox = moveWindow:getChildById('spinbox')
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spinbox:setMaximum(count)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(count)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function()
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g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
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okButton:getParent():destroy()
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widget.currentDragThing = nil
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end
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moveWindow.onEnter = okButton.onClick
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local item = widget.currentDragThing
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local toPos = tile:getPosition()
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if item:isStackable() and item:getCount() > 1 then
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GameInterface.moveStackableItem(item, toPos)
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else
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g_game.move(widget.currentDragThing, tile:getPosition(), 1)
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g_game.move(item, toPos, 1)
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end
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return true
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end
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function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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if self.cancelNextRelease then
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self.cancelNextRelease = false
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return true
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end
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local tile = self:getTile(mousePosition)
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if tile == nil then return false end
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if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
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if Options.getOption('classicControl') and
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((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
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(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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local tile = self:getTile(mousePosition)
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g_game.look(tile:getTopLookThing())
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self.cancelNextRelease = true
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return true
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elseif GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
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return true
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elseif mouseButton == MouseLeftButton and self:isPressed() then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
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@@ -5,8 +5,6 @@ function UIItem:onDragEnter(mousePos)
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if not item then return false end
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self:setBorderWidth(1)
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self.parsed = false
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self.currentDragThing = item
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Mouse.setTargetCursor()
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return true
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@@ -14,11 +12,7 @@ end
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function UIItem:onDragLeave(droppedWidget, mousePos)
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if self:isVirtual() then return false end
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if not self.parsed then
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self.currentDragThing = nil
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end
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self.currentDragThing = nil
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Mouse.restoreCursor()
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self:setBorderWidth(0)
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return true
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@@ -29,24 +23,12 @@ function UIItem:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
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local pos = self.position
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local count = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and count > 1 then
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widget.parsed = true
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local countWindow = createWidget('CountWindow', rootWidget)
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local spinbox = moveWindow:getChildById('spinbox')
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spinbox:setMaximum(count)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(count)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function()
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g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy()
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widget.currentDragThing = nil
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end
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moveWindow.onEnter = okButton.onClick
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local item = widget.currentDragThing
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local toPos = self.position
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if item:isStackable() and item:getCount() > 1 then
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GameInterface.moveStackableItem(item, toPos)
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else
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g_game.move(widget.currentDragThing, pos, 1)
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g_game.move(item, toPos, 1)
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end
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self:setBorderWidth(0)
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@@ -39,7 +39,7 @@ BattleParty < BattleIcon
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MiniWindow
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id: battleWindow
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text: Battle
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height: 100
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height: 166
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icon: battle.png
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@onClose: Battle.toggle()
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@@ -37,7 +37,7 @@ function HotkeysManager.init()
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hotkeysWindow = displayUI('hotkeys_manager.otui')
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hotkeysWindow:setVisible(false)
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hotkeysButton = TopMenu.addLeftButton('hotkeysButton', 'Hotkeys (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle)
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hotkeysButton = TopMenu.addGameButton('hotkeysButton', 'Hotkeys (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle)
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Keyboard.bindKeyDown('Ctrl+K', HotkeysManager.toggle)
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currentHotkeysList = hotkeysWindow:getChildById('currentHotkeys')
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