thing menu improvements

This commit is contained in:
Henrique Santiago
2012-01-04 11:02:35 -02:00
parent 215d426b42
commit 478e55e658
11 changed files with 171 additions and 59 deletions

View File

@@ -1,47 +1,51 @@
-- public functions
function Thing:createMenu(menuPosition)
function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
menu:addOption('Look', function() Game.look(self) end)
if lookThing then
menu:addOption('Look', function() Game.look(lookThing) end)
end
-- Open or Use, depending if thing is a container
if not self:asCreature() then
if self:isContainer() then
if useThing then
if useThing:isContainer() then
menu:addOption('Open', function() print('open') end)
else
if self:isMultiUse() then
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() print('use with...') end)
else
menu:addOption('Use', function() Game.use(self) end)
menu:addOption('Use', function() Game.use(useThing) end)
end
end
if self:isRotateable() then
menu:addOption('Rotate', function() print('rotate') end)
if useThing:isRotateable() then
menu:addOption('Rotate', function() Game.rotate(useThing) end)
end
menu:addSeparator()
if not self:isNotMoveable() and self:isPickupable() then
if not useThing:isNotMoveable() and useThing:isPickupable() then
menu:addOption('Trade with ...', function() print('trade with') end)
end
end
else
if creatureThing then
menu:addSeparator()
if self:asLocalPlayer() then
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
else
-- todo: check for stop attack/follow
menu:addOption('Attack', function() print('attack') end)
menu:addOption('Follow', function() print('follow') end)
menu:addOption('Attack', function() Game.attack(creatureThing) end)
menu:addOption('Follow', function() Game.follow(creatureThing)end)
if self:asPlayer() then
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. self:asCreature():getName(), function() print('message') end)
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() print('vip') end)
menu:addOption('Ignore ' .. self:asCreature():getName(), function() print('ignore') end)
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
menu:addOption('Invite to Party', function() print('invite to party') end)
end

View File

@@ -35,7 +35,7 @@ function Inventory.onInventoryItemMousePress(itemWidget, mousePos, mouseButton)
local item = itemWidget:getItem()
if not item then return end
item:createMenu(mousePos)
Game.createThingMenu(mousePos, item, item, nil)
end
connect(Game, { onLogin = Inventory.create,