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Progress updating to cv981/pv973:
* Implemented the new client AND protocol version methods. * Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251). * Added more missing bytea to login packets (client version/type and some unknown bytes). * Fixed the InputMessage::getDouble method. * Cleaned up some of the const values. * Started on the pending state features. TODO: * Pending game state feature. * Ensure version compatibility hasn't been compromised.
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@@ -28,7 +28,12 @@ function ProtocolLogin:sendLoginPacket()
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local msg = OutputMessage.create()
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msg:addU8(ClientOpcodes.ClientEnterAccount)
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msg:addU16(g_game.getOsType())
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msg:addU16(g_game.getClientVersion())
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msg:addU16(g_game.getProtocolVersion())
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if g_game.getProtocolVersion() >= 971 then
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msg:addU32(g_game.getClientVersion())
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msg:addU8(182) -- clientType
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end
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msg:addU32(g_things.getDatSignature())
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msg:addU32(g_sprites.getSprSignature())
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@@ -113,6 +118,11 @@ function ProtocolLogin:parseCharacterList(msg)
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character.worldIp = iptostring(msg:getU32())
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character.worldPort = msg:getU16()
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characters[i] = character
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-- ??
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if g_game.getProtocolVersion() >= 971 then
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msg:getU8()
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end
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end
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local account = {}
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