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Progress updating to cv981/pv973:
* Implemented the new client AND protocol version methods. * Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251). * Added more missing bytea to login packets (client version/type and some unknown bytes). * Fixed the InputMessage::getDouble method. * Cleaned up some of the const values. * Started on the pending state features. TODO: * Pending game state feature. * Ensure version compatibility hasn't been compromised.
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@@ -2,11 +2,11 @@ filename = 'Tibia'
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loaded = false
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function init()
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connect(g_game, { onClientVersionChange = load })
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connect(g_game, { onProtocolVersionChange = load })
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end
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function terminate()
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disconnect(g_game, { onClientVersionChange = load })
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disconnect(g_game, { onProtocolVersionChange = load })
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end
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function setFileName(name)
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@@ -18,7 +18,7 @@ function isLoaded()
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end
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function load()
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local version = g_game.getClientVersion()
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local version = g_game.getProtocolVersion()
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local datPath = resolvepath(version .. '/' .. filename .. '.dat')
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local sprPath = resolvepath(version .. '/' .. filename .. '.spr')
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@@ -36,8 +36,8 @@ function load()
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local messageBox = displayErrorBox(tr('Error'), errorMessage)
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addEvent(function() messageBox:raise() messageBox:focus() end)
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disconnect(g_game, { onClientVersionChange = load })
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g_game.setClientVersion(0)
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connect(g_game, { onClientVersionChange = load })
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disconnect(g_game, { onProtocolVersionChange = load })
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g_game.setprotocolVersion(0)
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connect(g_game, { onProtocolVersionChange = load })
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end
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end
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