walk and key event system rework with some regressions

This commit is contained in:
Eduardo Bart
2012-01-15 19:19:52 -02:00
parent 9ec40f016d
commit 44a20222bb
52 changed files with 542 additions and 346 deletions

View File

@@ -29,7 +29,7 @@ Particle::Particle(const Point& pos, const Size& startSize, const Size& finalSiz
m_colors = colors;
m_colorsStops = colorsStops;
m_position = PointF(pos.x, pos.y);
m_pos = PointF(pos.x, pos.y);
m_startSize = startSize;
m_finalSize = finalSize;
m_velocity = velocity;
@@ -80,18 +80,18 @@ void Particle::updatePosition(double elapsedTime)
PointF delta = m_velocity * elapsedTime;
delta.y *= -1; // painter orientate Y axis in the inverse direction
PointF position = m_position + delta;
PointF position = m_pos + delta;
if(m_position != position) {
if(m_pos != position) {
mustRedraw = true;
m_position += delta;
m_pos += delta;
}
// update acceleration
m_velocity += m_acceleration * elapsedTime;
}
m_rect.move((int)m_position.x - m_size.width() / 2, (int)m_position.y - m_size.height() / 2);
m_rect.move((int)m_pos.x - m_size.width() / 2, (int)m_pos.y - m_size.height() / 2);
}
void Particle::updateSize()

View File

@@ -36,10 +36,10 @@ public:
bool hasFinished() { return m_finished; }
PointF getPos() { return m_position; }
PointF getPos() { return m_pos; }
PointF getVelocity() { return m_velocity; }
void setPos(const PointF& position) { m_position = position; }
void setPos(const PointF& position) { m_pos = position; }
void setVelocity(const PointF& velocity) { m_velocity = velocity; }
private:
@@ -51,7 +51,7 @@ private:
std::vector<Color> m_colors;
std::vector<float> m_colorsStops;
TexturePtr m_texture;
PointF m_position;
PointF m_pos;
PointF m_velocity;
PointF m_acceleration;
Size m_size, m_startSize, m_finalSize;

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@@ -115,7 +115,7 @@ bool AttractionAffector::load(const OTMLNodePtr& node)
for(const OTMLNodePtr& childNode : node->children()) {
if(childNode->tag() == "position")
m_position = childNode->value<Point>();
m_pos = childNode->value<Point>();
else if(childNode->tag() == "acceleration")
m_acceleration = childNode->value<float>();
else if(childNode->tag() == "velocity-reduction-percent")
@@ -132,7 +132,7 @@ void AttractionAffector::updateParticle(const ParticlePtr& particle, double elap
return;
PointF pPosition = particle->getPos();
PointF d = PointF(m_position.x - pPosition.x, pPosition.y - m_position.y);
PointF d = PointF(m_pos.x - pPosition.x, pPosition.y - m_pos.y);
if(d.length() == 0)
return;

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@@ -57,7 +57,7 @@ public:
void updateParticle(const ParticlePtr& particle, double elapsedTime);
private:
Point m_position;
Point m_pos;
float m_acceleration, m_reduction;
bool m_repelish;
};

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@@ -31,7 +31,7 @@ ParticleEmitter::ParticleEmitter(const ParticleSystemPtr& parent)
{
m_parent = parent;
m_position = Point(0, 0);
m_pos = Point(0, 0);
m_duration = -1;
m_delay = 0;
m_burstRate = 1; m_burstCount = 32;
@@ -65,7 +65,7 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
for(const OTMLNodePtr& childNode : node->children()) {
// self related
if(childNode->tag() == "position")
m_position = childNode->value<Point>();
m_pos = childNode->value<Point>();
else if(childNode->tag() == "duration")
m_duration = childNode->value<float>();
else if(childNode->tag() == "delay")
@@ -199,7 +199,7 @@ void ParticleEmitter::update(double elapsedTime)
float pRadius = Fw::randomRange(m_pMinPositionRadius, m_pMaxPositionRadius);
float pAngle = Fw::randomRange(m_pMinPositionAngle, m_pMaxPositionAngle);
Point pPosition = m_position + Point(pRadius * cos(pAngle), pRadius * sin(pAngle));
Point pPosition = m_pos + Point(pRadius * cos(pAngle), pRadius * sin(pAngle));
for(int p = 0; p < m_burstCount; ++p) {

View File

@@ -44,7 +44,7 @@ private:
ParticleSystemWeakPtr m_parent;
// self related
Point m_position;
Point m_pos;
float m_duration, m_delay;
double m_elapsedTime;
bool m_finished, m_active;