walk and key event system rework with some regressions

This commit is contained in:
Eduardo Bart
2012-01-15 19:19:52 -02:00
parent 9ec40f016d
commit 44a20222bb
52 changed files with 542 additions and 346 deletions

6
TODO
View File

@@ -1,7 +1,6 @@
====================================================
High priority TODO in order (before first public disclose)
[bart] tab widgets
[bart] chat with tabs
[bart] scrollbar
[bart] scrollable widgets
@@ -62,8 +61,10 @@ change win32 mouse cursor icon
[bart] review and make more error prone with more warnings
[bart] reapply anchor styles when adding new childs
[bart] ui text selection
[bart] find styles by scope
[bart] make set of background/icon/image width alone work
[bart] check for recursive anchors and print a error instead of crashing
[bart] make api to enable/disable capture of events to avoid massive event processing
== Client modules
[bart] make possible to reload modules
@@ -73,11 +74,12 @@ change win32 mouse cursor icon
[bart] clean sprites cache periodically
[bart] create a shader manager
[bart] find a way to load map rendering styles
[bart] move redering of creatures names, skulls, etc to UI
[bart] cache screen creatures in a list on map
[bart] handle corrupt errors in dat/spr
[bart] remake spr/dat using OTML and image files
[bart] rework map tile rendering (cache visible tiles, etc)
[bart] minimap windows
[bart] minimap window
[bart] draw lights using shaders
[bart] limit FPS in options
[bart] resize map, right panel