mirror of
https://github.com/edubart/otclient.git
synced 2025-10-19 05:53:26 +02:00
fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
This commit is contained in:
25
src/framework/graphics/hardwarebuffer.cpp
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25
src/framework/graphics/hardwarebuffer.cpp
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "hardwarebuffer.h"
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31
src/framework/graphics/hardwarebuffer.h
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31
src/framework/graphics/hardwarebuffer.h
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@@ -0,0 +1,31 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef HARDWAREBUFFER_H
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#define HARDWAREBUFFER_H
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class HardwareBuffer
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{
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};
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#endif
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@@ -36,9 +36,10 @@ bool PainterShaderProgram::link()
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bindUniformLocation(COLOR_UNIFORM, "color");
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bindUniformLocation(OPACITY_UNIFORM, "opacity");
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bindUniformLocation(TEXTURE_UNIFORM, "texture");
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bindUniformLocation(TICKS_UNIFORM, "ticks");
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bindUniformLocation(TIME_UNIFORM, "ticks");
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return true;
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}
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m_startTimer.restart();
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return false;
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}
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@@ -62,10 +63,11 @@ void PainterShaderProgram::setOpacity(float opacity)
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void PainterShaderProgram::setUniformTexture(int location, const TexturePtr& texture, int index)
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{
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if(!texture)
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return;
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glActiveTexture(GL_TEXTURE0 + index);
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glBindTexture(GL_TEXTURE_2D, texture->getId());
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if(index > 0)
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glActiveTexture(GL_TEXTURE0 + index);
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glBindTexture(GL_TEXTURE_2D, texture ? texture->getId() : 0);
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if(index > 0)
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glActiveTexture(GL_TEXTURE0);
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setUniformValue(location, index);
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}
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@@ -90,7 +92,7 @@ void PainterShaderProgram::draw(const CoordsBuffer& coordsBuffer, DrawMode drawM
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{
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assert(bind());
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setUniformValue(TICKS_UNIFORM, (float)g_clock.ticks());
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setUniformValue(TIME_UNIFORM, (float)m_startTimer.timeElapsed());
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int numVertices = coordsBuffer.getVertexCount();
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if(numVertices == 0)
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@@ -25,6 +25,7 @@
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#include "shaderprogram.h"
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#include "coordsbuffer.h"
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#include <framework/core/timer.h>
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class PainterShaderProgram : public ShaderProgram
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{
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@@ -36,7 +37,7 @@ class PainterShaderProgram : public ShaderProgram
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COLOR_UNIFORM = 2,
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OPACITY_UNIFORM = 3,
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TEXTURE_UNIFORM = 4,
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TICKS_UNIFORM = 5
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TIME_UNIFORM = 5
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};
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public:
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enum DrawMode {
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@@ -55,6 +56,7 @@ public:
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private:
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DrawMode m_drawMode;
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Timer m_startTimer;
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};
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#endif
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