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allocator with leak detecting capabilities
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@@ -32,7 +32,7 @@ class AnimatedTexture : public Texture
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{
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public:
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AnimatedTexture(int width, int height, int channels, int numFrames, uchar *framesPixels, int *framesDelay);
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virtual ~AnimatedTexture();
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~AnimatedTexture();
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void enableBilinearFilter();
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void processAnimation();
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