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Moved UICreatureButton class to the gamelib directory, minor market fix.
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@@ -1,139 +0,0 @@
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-- @docclass
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UICreatureButton = extends(UIWidget)
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local CreatureButtonColors = {
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onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
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onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
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onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
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}
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local LifeBarColors = {} -- Must be sorted by percentAbove
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table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
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table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
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table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
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table.insert(LifeBarColors, {percentAbove = 8, color = '#3C2727' } )
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table.insert(LifeBarColors, {percentAbove = 3, color = '#3C0000' } )
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table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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function UICreatureButton.create()
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local button = UICreatureButton.internalCreate()
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button:setFocusable(false)
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button.creature = nil
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button.isHovered = false
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button.isTarget = false
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button.isFollowed = false
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return button
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end
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function UICreatureButton:getClassName()
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return 'UICreatureButton'
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end
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function UICreatureButton:setCreature(creature)
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self.creature = creature
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end
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function UICreatureButton:getCreature()
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return self.creature
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end
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function UICreatureButton:getCreatureId()
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return self.creature:getId()
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end
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function UICreatureButton:setup(creature)
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self.creature = creature
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local creatureWidget = self:getChildById('creature')
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local labelWidget = self:getChildById('label')
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local lifeBarWidget = self:getChildById('lifeBar')
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labelWidget:setText(creature:getName())
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creatureWidget:setCreature(creature)
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self:setId('CreatureButton_' .. creature:getName():gsub('%s','_'))
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self:setLifeBarPercent(creature:getHealthPercent())
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self:updateSkull(creature:getSkull())
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self:updateEmblem(creature:getEmblem())
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end
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function UICreatureButton:update()
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local color = CreatureButtonColors.onIdle
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if self.isTarget then
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color = CreatureButtonColors.onTargeted
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elseif self.isFollowed then
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color = CreatureButtonColors.onFollowed
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end
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color = self.isHovered and color.hovered or color.notHovered
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if self.isHovered or self.isTarget or self.isFollowed then
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self.creature:showStaticSquare(color)
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self:getChildById('creature'):setBorderWidth(1)
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self:getChildById('creature'):setBorderColor(color)
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self:getChildById('label'):setColor(color)
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else
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self.creature:hideStaticSquare()
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self:getChildById('creature'):setBorderWidth(0)
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self:getChildById('label'):setColor(color)
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end
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end
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function UICreatureButton:updateSkull(skullId)
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if not self.creature then
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return
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end
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local skullId = skullId or self.creature:getSkull()
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local skullWidget = self:getChildById('skull')
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local labelWidget = self:getChildById('label')
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if skullId ~= SkullNone then
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skullWidget:setWidth(skullWidget:getHeight())
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local imagePath = getSkullImagePath(skullId)
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skullWidget:setImageSource(imagePath)
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labelWidget:setMarginLeft(5)
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else
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skullWidget:setWidth(0)
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if self.creature:getEmblem() == EmblemNone then
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labelWidget:setMarginLeft(2)
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end
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end
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end
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function UICreatureButton:updateEmblem(emblemId)
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if not self.creature then
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return
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end
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local emblemId = emblemId or self.creature:getEmblem()
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local emblemWidget = self:getChildById('emblem')
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local labelWidget = self:getChildById('label')
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if emblemId ~= EmblemNone then
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emblemWidget:setWidth(emblemWidget:getHeight())
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local imagePath = getEmblemImagePath(emblemId)
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emblemWidget:setImageSource(imagePath)
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emblemWidget:setMarginLeft(5)
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labelWidget:setMarginLeft(5)
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else
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emblemWidget:setWidth(0)
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emblemWidget:setMarginLeft(0)
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if self.creature:getSkull() == SkullNone then
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labelWidget:setMarginLeft(2)
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end
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end
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end
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function UICreatureButton:setLifeBarPercent(percent)
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local lifeBarWidget = self:getChildById('lifeBar')
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lifeBarWidget:setPercent(percent)
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local color
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for i, v in pairs(LifeBarColors) do
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if percent > v.percentAbove then
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color = v.color
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break
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end
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end
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lifeBarWidget:setBackgroundColor(color)
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end
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