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Rework stdext classes
Implement new classes: * stdext::any => ligher replacement for boost::any * stdext::packed_any => like any but optimized to use less memory * stdext::shared_object => ligher replacement for std::shared_ptr * stdext::shared_object_ptr => replacement for boost::intrusive_ptr * stdext::fast_storage => for storing dynamic data * stdext::packed_storage => same but with less memory * stdext::packed_vector => std::vector with less memory Compiling should be a little faster now because global boost including is not needed anymore
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@@ -84,7 +84,7 @@ void ParticleSystem::update()
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return;
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m_lastUpdateTime = g_clock.seconds() - std::fmod(elapsedTime, delay);
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auto self = self_cast<ParticleSystem>();
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auto self = static_self_cast<ParticleSystem>();
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for(int i = 0; i < elapsedTime / delay; ++i) {
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// update emitters
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