introduce matrix class and use it

This commit is contained in:
Eduardo Bart
2011-12-24 21:14:12 -02:00
parent 339697fce9
commit 3abbf5255e
22 changed files with 366 additions and 317 deletions

View File

@@ -28,24 +28,18 @@
class Texture : public std::enable_shared_from_this<Texture>
{
public:
/// Create a texture, width and height must be a multiple of 2
Texture();
Texture(int width, int height, int channels, uchar* pixels = NULL);
virtual ~Texture();
/// Enable texture bilinear filter (smooth scaled textures)
virtual void enableBilinearFilter();
/// Get OpenGL texture id
GLuint getId() { return m_textureId; }
/// Copy pixels from OpenGL texture
std::vector<uint8> getPixels();
int getWidth() { return m_size.width(); }
int getHeight() { return m_size.height(); }
const Size& getSize() { return m_size; }
const Size& getGlSize() { return m_glSize; }
bool isEmpty() const { return m_textureId == 0; }
@@ -54,7 +48,6 @@ protected:
GLuint m_textureId;
Size m_size;
Size m_glSize;
};
#endif