introduce matrix class and use it

This commit is contained in:
Eduardo Bart
2011-12-24 21:14:12 -02:00
parent 339697fce9
commit 3abbf5255e
22 changed files with 366 additions and 317 deletions

View File

@@ -46,9 +46,9 @@ public:
bool link();
void setProjectionMatrix(GLfloat projectionMatrix[3][3]);
void setProjectionMatrix(const Matrix3& projectionMatrix);
void setColor(const Color& color);
void setOpacity(GLfloat opacity);
void setOpacity(float opacity);
void setTexture(const TexturePtr& texture);
void setUniformTexture(int location, const TexturePtr& texture, int index);
void draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);