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introduce matrix class and use it
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@@ -40,8 +40,8 @@ public:
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void cacheVertexArrays();
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GLfloat *getVertices() const { return m_vertices.vertices(); }
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GLfloat *getTextureCoords() const { return m_textureCoords.vertices(); }
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float *getVertices() const { return m_vertices.vertices(); }
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float *getTextureCoords() const { return m_textureCoords.vertices(); }
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int getVertexCount() const { return m_vertices.vertexCount(); }
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int getTextureCoordsCount() const { return m_textureCoords.vertexCount(); }
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