implement all needed tr() for localization

* implement some pt-BR translations
* remove legacy about module
This commit is contained in:
Eduardo Bart
2012-04-26 16:54:16 -03:00
parent ca0e1bd38b
commit 34091bc48e
47 changed files with 480 additions and 419 deletions

View File

@@ -36,7 +36,7 @@ function Skills.init()
})
skillsWindow = displayUI('skills.otui', GameInterface.getLeftPanel())
skillsButton = TopMenu.addGameToggleButton('skillsButton', 'Skills (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton:setOn(true)
Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
end
@@ -86,7 +86,7 @@ end
function Skills.onLevelChange(localPlayer, value, percent)
setSkillValue('level', tr(value))
setSkillPercent('level', percent, 'You have ' .. (100 - percent) .. ' percent to go')
setSkillPercent('level', percent, tr('You have %s percent to go', 100 - percent))
end
function Skills.onHealthChange(localPlayer, health, maxHealth)
@@ -114,16 +114,16 @@ function Skills.onStaminaChange(localPlayer, stamina)
local percent = 100 * stamina / (42 * 60) -- max is 42 hours
setSkillValue('stamina', hours .. ":" .. minutes)
setSkillPercent('stamina', percent, 'You have ' .. percent .. ' percent')
setSkillPercent('stamina', percent, tr('You have %s percent', percent))
end
function Skills.onMagicLevelChange(localPlayer, value, percent)
setSkillValue('magiclevel', value)
setSkillPercent('magiclevel', percent, 'You have ' .. (100 - percent) .. ' percent to go')
setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
end
function Skills.onSkillChange(localPlayer, id, level, percent)
setSkillValue('skillId' .. id, level)
setSkillPercent('skillId' .. id, percent, 'You have ' .. (100 - percent) .. ' percent to go')
setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
end