implement all needed tr() for localization

* implement some pt-BR translations
* remove legacy about module
This commit is contained in:
Eduardo Bart
2012-04-26 16:54:16 -03:00
parent ca0e1bd38b
commit 34091bc48e
47 changed files with 480 additions and 419 deletions

View File

@@ -36,7 +36,7 @@ function Skills.init()
})
skillsWindow = displayUI('skills.otui', GameInterface.getLeftPanel())
skillsButton = TopMenu.addGameToggleButton('skillsButton', 'Skills (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton:setOn(true)
Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
end
@@ -86,7 +86,7 @@ end
function Skills.onLevelChange(localPlayer, value, percent)
setSkillValue('level', tr(value))
setSkillPercent('level', percent, 'You have ' .. (100 - percent) .. ' percent to go')
setSkillPercent('level', percent, tr('You have %s percent to go', 100 - percent))
end
function Skills.onHealthChange(localPlayer, health, maxHealth)
@@ -114,16 +114,16 @@ function Skills.onStaminaChange(localPlayer, stamina)
local percent = 100 * stamina / (42 * 60) -- max is 42 hours
setSkillValue('stamina', hours .. ":" .. minutes)
setSkillPercent('stamina', percent, 'You have ' .. percent .. ' percent')
setSkillPercent('stamina', percent, tr('You have %s percent', percent))
end
function Skills.onMagicLevelChange(localPlayer, value, percent)
setSkillValue('magiclevel', value)
setSkillPercent('magiclevel', percent, 'You have ' .. (100 - percent) .. ' percent to go')
setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
end
function Skills.onSkillChange(localPlayer, id, level, percent)
setSkillValue('skillId' .. id, level)
setSkillPercent('skillId' .. id, percent, 'You have ' .. (100 - percent) .. ' percent to go')
setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
end

View File

@@ -32,7 +32,7 @@ SkillPercentPanel < ProgressBar
MiniWindow
id: skillWindow
text: Skills
!text: tr('Skills')
height: 350
icon: skills.png
@onClose: Skills.toggle()
@@ -45,13 +45,13 @@ MiniWindow
id: experience
height: 15
SkillNameLabel
text: Experience
!text: tr('Experience')
SkillValueLabel
SkillButton
id: level
SkillNameLabel
text: Level
!text: tr('Level')
SkillValueLabel
SkillPercentPanel
background-color: red
@@ -60,41 +60,41 @@ MiniWindow
id: health
height: 15
SkillNameLabel
text: Hit Points
!text: tr('Hit Points')
SkillValueLabel
SkillButton
id: mana
height: 15
SkillNameLabel
text: Mana
!text: tr('Mana')
SkillValueLabel
SkillButton
id: soul
height: 15
SkillNameLabel
text: Soul Points
!text: tr('Soul Points')
SkillValueLabel
SkillButton
id: capacity
height: 15
SkillNameLabel
text: Capacity
!text: tr('Capacity')
SkillValueLabel
SkillButton
id: stamina
SkillNameLabel
text: Stamina
!text: tr('Stamina')
SkillValueLabel
SkillPercentPanel
SkillButton
id: magiclevel
SkillNameLabel
text: Magic Level
!text: tr('Magic Level')
SkillValueLabel
SkillPercentPanel
background-color: red
@@ -102,14 +102,14 @@ MiniWindow
SkillButton
id: skillId0
SkillNameLabel
text: Fist Fighting
!text: tr('Fist Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId1
SkillNameLabel
text: Club Fighting
!text: tr('Club Fighting')
SkillValueLabel
SkillPercentPanel
@@ -117,35 +117,35 @@ MiniWindow
id: skillId2
SkillNameLabel
text: Sword Fighting
!text: tr('Sword Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId3
SkillNameLabel
text: Axe Fighting
!text: tr('Axe Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId4
SkillNameLabel
text: Distance Fighting
!text: tr('Distance Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId5
SkillNameLabel
text: Shielding
!text: tr('Shielding')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId6
SkillNameLabel
text: Fishing
!text: tr('Fishing')
SkillValueLabel
SkillPercentPanel