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implement all needed tr() for localization
* implement some pt-BR translations * remove legacy about module
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@@ -36,7 +36,7 @@ function Skills.init()
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})
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skillsWindow = displayUI('skills.otui', GameInterface.getLeftPanel())
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skillsButton = TopMenu.addGameToggleButton('skillsButton', 'Skills (Ctrl+S)', 'skills.png', Skills.toggle)
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skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
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skillsButton:setOn(true)
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Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
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end
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@@ -86,7 +86,7 @@ end
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function Skills.onLevelChange(localPlayer, value, percent)
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setSkillValue('level', tr(value))
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setSkillPercent('level', percent, 'You have ' .. (100 - percent) .. ' percent to go')
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setSkillPercent('level', percent, tr('You have %s percent to go', 100 - percent))
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end
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function Skills.onHealthChange(localPlayer, health, maxHealth)
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@@ -114,16 +114,16 @@ function Skills.onStaminaChange(localPlayer, stamina)
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local percent = 100 * stamina / (42 * 60) -- max is 42 hours
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setSkillValue('stamina', hours .. ":" .. minutes)
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setSkillPercent('stamina', percent, 'You have ' .. percent .. ' percent')
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setSkillPercent('stamina', percent, tr('You have %s percent', percent))
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end
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function Skills.onMagicLevelChange(localPlayer, value, percent)
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setSkillValue('magiclevel', value)
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setSkillPercent('magiclevel', percent, 'You have ' .. (100 - percent) .. ' percent to go')
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setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
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end
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function Skills.onSkillChange(localPlayer, id, level, percent)
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setSkillValue('skillId' .. id, level)
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setSkillPercent('skillId' .. id, percent, 'You have ' .. (100 - percent) .. ' percent to go')
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setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
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end
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@@ -32,7 +32,7 @@ SkillPercentPanel < ProgressBar
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MiniWindow
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id: skillWindow
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text: Skills
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!text: tr('Skills')
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height: 350
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icon: skills.png
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@onClose: Skills.toggle()
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@@ -45,13 +45,13 @@ MiniWindow
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id: experience
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height: 15
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SkillNameLabel
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text: Experience
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!text: tr('Experience')
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SkillValueLabel
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SkillButton
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id: level
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SkillNameLabel
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text: Level
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!text: tr('Level')
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SkillValueLabel
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SkillPercentPanel
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background-color: red
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@@ -60,41 +60,41 @@ MiniWindow
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id: health
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height: 15
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SkillNameLabel
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text: Hit Points
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!text: tr('Hit Points')
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SkillValueLabel
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SkillButton
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id: mana
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height: 15
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SkillNameLabel
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text: Mana
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!text: tr('Mana')
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SkillValueLabel
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SkillButton
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id: soul
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height: 15
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SkillNameLabel
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text: Soul Points
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!text: tr('Soul Points')
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SkillValueLabel
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SkillButton
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id: capacity
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height: 15
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SkillNameLabel
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text: Capacity
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!text: tr('Capacity')
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SkillValueLabel
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SkillButton
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id: stamina
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SkillNameLabel
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text: Stamina
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!text: tr('Stamina')
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SkillValueLabel
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SkillPercentPanel
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SkillButton
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id: magiclevel
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SkillNameLabel
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text: Magic Level
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!text: tr('Magic Level')
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SkillValueLabel
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SkillPercentPanel
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background-color: red
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@@ -102,14 +102,14 @@ MiniWindow
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SkillButton
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id: skillId0
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SkillNameLabel
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text: Fist Fighting
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!text: tr('Fist Fighting')
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SkillValueLabel
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SkillPercentPanel
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SkillButton
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id: skillId1
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SkillNameLabel
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text: Club Fighting
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!text: tr('Club Fighting')
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SkillValueLabel
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SkillPercentPanel
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@@ -117,35 +117,35 @@ MiniWindow
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id: skillId2
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SkillNameLabel
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text: Sword Fighting
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!text: tr('Sword Fighting')
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SkillValueLabel
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SkillPercentPanel
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SkillButton
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id: skillId3
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SkillNameLabel
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text: Axe Fighting
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!text: tr('Axe Fighting')
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SkillValueLabel
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SkillPercentPanel
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SkillButton
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id: skillId4
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SkillNameLabel
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text: Distance Fighting
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!text: tr('Distance Fighting')
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SkillValueLabel
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SkillPercentPanel
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SkillButton
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id: skillId5
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SkillNameLabel
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text: Shielding
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!text: tr('Shielding')
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SkillValueLabel
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SkillPercentPanel
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SkillButton
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id: skillId6
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SkillNameLabel
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text: Fishing
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!text: tr('Fishing')
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SkillValueLabel
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SkillPercentPanel
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