implement all needed tr() for localization

* implement some pt-BR translations
* remove legacy about module
This commit is contained in:
Eduardo Bart
2012-04-26 16:54:16 -03:00
parent ca0e1bd38b
commit 34091bc48e
47 changed files with 480 additions and 419 deletions

View File

@@ -10,7 +10,7 @@ function onMinimapMouseRelease(self, mousePosition, mouseButton)
if tile and mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
if #dirs == 0 then
TextMessage.displayStatus('There is no way.')
TextMessage.displayStatus(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
@@ -33,7 +33,7 @@ function Minimap.init()
connect(g_game, { onLogin = Minimap.reset })
Keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
minimapButton = TopMenu.addGameToggleButton('minimapButton', 'Minimap (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton:setOn(false)
minimapWidget = loadUI('minimap.otui', GameInterface.getMapPanel())