implement all needed tr() for localization

* implement some pt-BR translations
* remove legacy about module
This commit is contained in:
Eduardo Bart
2012-04-26 16:54:16 -03:00
parent ca0e1bd38b
commit 34091bc48e
47 changed files with 480 additions and 419 deletions

View File

@@ -161,40 +161,40 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
local menu = createWidget('PopupMenu')
if lookThing then
menu:addOption('Look', function() g_game.look(lookThing) end)
menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
end
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption('Open', function() g_game.open(useThing, useThing:getParentContainer()) end)
menu:addOption('Open in new window', function() g_game.open(useThing, nil) end)
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing, nil) end)
else
menu:addOption('Open', function() g_game.open(useThing, nil) end)
menu:addOption(tr('Open'), function() g_game.open(useThing, nil) end)
end
else
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() GameInterface.startUseWith(useThing) end)
menu:addOption(tr('Use with ...'), function() GameInterface.startUseWith(useThing) end)
else
menu:addOption('Use', function() g_game.use(useThing) end)
menu:addOption(tr('Use'), function() g_game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
end
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption('Trade with ...', function() GameInterface.startTradeWith(lookThing) end)
menu:addOption(tr('Trade with ...'), function() GameInterface.startTradeWith(lookThing) end)
end
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption('Move up', function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
end
end
@@ -202,64 +202,64 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
if creatureThing:isPartyMember() --[[and not fighting]] then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
else
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
end
end
menu:addOption('Leave Party', function() g_game.partyLeave() end)
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
end
else
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end)
else
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
if creatureThing:asPlayer() then
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption('Message to ' .. creatureName, function() g_game.openPrivateChannel(creatureName) end)
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
if Console.getOwnPrivateTab() then
menu:addOption('Invite to private chat', function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption('Exclude from private chat', function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
end
menu:addOption('Add to VIP list', function() g_game.addVip(creatureName) end)
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
menu:addOption(tr('Pass Leadership to %s'), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
@@ -267,7 +267,7 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
end
menu:addSeparator()
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
end

View File

@@ -1,11 +1,11 @@
CountWindow < MainWindow
id: countWindow
text: Move Stackable Item
!text: tr('Move Stackable Item')
size: 196 112
@onEscape: self:destroy()
Label
text: Amount:
!text: tr('Amount:')
width: 64
anchors.left: parent.left
anchors.top: parent.top
@@ -26,7 +26,7 @@ CountWindow < MainWindow
Button
id: buttonOk
text: Ok
!text: tr('Ok')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
@@ -34,7 +34,7 @@ CountWindow < MainWindow
Button
id: buttonCancel
text: Cancel
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom

View File

@@ -6,7 +6,6 @@ MiniWindow < UIMiniWindow
text-offset: 24 5
text-align: topLeft
margin-bottom: 2
move-policy: free updated
image-source: /game/images/miniwindow.png
image-border: 4
image-border-top: 23

View File

@@ -68,7 +68,7 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
elseif mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
if #dirs == 0 then
TextMessage.displayStatus('There is no way.')
TextMessage.displayStatus(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)