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implement all needed tr() for localization
* implement some pt-BR translations * remove legacy about module
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@@ -24,7 +24,7 @@ local function onError(protocol, message, connectionError)
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if not connectionError then
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clearAccountFields()
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end
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local errorBox = displayErrorBox('Login Error', message)
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local errorBox = displayErrorBox(tr('Login Error'), message)
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connect(errorBox, { onOk = EnterGame.show })
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end
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@@ -51,7 +51,7 @@ local function onCharacterList(protocol, characters, premDays)
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local lastMotdNumber = Settings.getNumber("motd")
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if motdNumber and motdNumber ~= lastMotdNumber then
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Settings.set("motd", motdNumber)
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local motdBox = displayInfoBox("Message of the day", motdMessage)
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local motdBox = displayInfoBox(tr('Message of the day'), motdMessage)
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connect(motdBox, { onOk = CharacterList.show })
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CharacterList.hide()
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end
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@@ -60,8 +60,8 @@ end
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-- public functions
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function EnterGame.init()
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enterGame = displayUI('entergame.otui')
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enterGameButton = TopMenu.addLeftButton('enterGameButton', 'Login (Ctrl + G)', 'login.png', EnterGame.openWindow)
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motdButton = TopMenu.addLeftButton('motdButton', 'Message of the day', 'motd.png', EnterGame.displayMotd)
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enterGameButton = TopMenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', 'login.png', EnterGame.openWindow)
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motdButton = TopMenu.addLeftButton('motdButton', tr('Message of the day'), 'motd.png', EnterGame.displayMotd)
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motdButton:hide()
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Keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
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@@ -133,7 +133,7 @@ function EnterGame.doLogin()
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
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connect(loadBox, { onCancel = function(msgbox)
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loadBox = nil
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protocolLogin:cancelLogin()
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@@ -144,5 +144,5 @@ function EnterGame.doLogin()
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end
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function EnterGame.displayMotd()
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displayInfoBox('Message of the day', motdMessage)
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displayInfoBox(tr('Message of the day'), motdMessage)
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end
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