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modules changes
* speedup widget destruction checks * rework outfit module using grid layout and the new design * fixes in console, terminal, textmessage modules
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@@ -171,7 +171,6 @@ void Texture::generateSoftwareMipmaps(std::vector<uint8> inPixels)
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Size outSize = inSize / 2;
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std::vector<uint8> outPixels(outSize.area()*4);
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dump << "yeah";
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int mipmap = 1;
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while(true) {
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// this is a simple bilinear filtering algorithm, it combines every 4 pixels in one pixel
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