mirror of
https://github.com/edubart/otclient.git
synced 2025-10-19 22:13:27 +02:00
scripting and UI improvements
This commit is contained in:
@@ -29,19 +29,22 @@
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void UIContainer::internalOnDestroy()
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{
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// destroy children
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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(*it)->setParent(UIContainerPtr());
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(*it)->destroy();
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}
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m_children.clear();
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//logTraceDebug(getId());
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// root container must not call internalDestroy
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if(asUIContainer() != getRootContainer())
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UIElement::internalOnDestroy();
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// clear additional references
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m_lockedElements.clear();
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m_focusedElement.reset();
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// destroy children
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while(m_children.size() > 0) {
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UIElementPtr element = m_children.back(); //hold reference
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element->internalOnDestroy();
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}
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UIElement::internalOnDestroy();
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}
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UIContainerPtr& UIContainer::getRootContainer()
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UIContainerPtr& UIContainer::getRoot()
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{
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static UIContainerPtr rootContainer;
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if(!rootContainer) {
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@@ -59,22 +62,14 @@ void UIContainer::addChild(UIElementPtr child)
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void UIContainer::removeChild(UIElementPtr child)
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{
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// first check if its really a child
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bool removed = false;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it) == child) {
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removed = true;
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m_children.erase(it);
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break;
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}
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}
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assert(removed);
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// defocus if needed
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if(m_focusedElement == child)
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setFocusedElement(UIElementPtr());
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// remove from children list
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m_children.remove(child);
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// child must have this container as parent
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assert(child->getParent() == asUIContainer());
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child->setParent(UIContainerPtr());
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}
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@@ -82,19 +77,23 @@ UIElementPtr UIContainer::getChildById(const std::string& id)
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{
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if(getId() == id)
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return asUIElement();
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it)->getId() == id)
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return (*it);
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foreach(const UIElementPtr& child, m_children) {
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if(child->getId() == id)
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return child;
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}
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return UIElementPtr();
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}
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UIElementPtr UIContainer::getChildByPos(const Point& pos)
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{
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for(auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
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if((*it)->getRect().contains(pos))
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return (*it);
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const UIElementPtr& element = (*it);
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if(element->getRect().contains(pos))
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return element;
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}
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return UIElementPtr();
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}
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@@ -103,50 +102,42 @@ UIElementPtr UIContainer::recursiveGetChildById(const std::string& id)
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if(getId() == id)
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return asUIElement();
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UIElementPtr element;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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element = (*it);
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if(element->getId() == id) {
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foreach(const UIElementPtr& element, m_children) {
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if(element->getId() == id)
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return element;
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} else {
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else {
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UIContainerPtr container = element->asUIContainer();
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if(container) {
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element = container->recursiveGetChildById(id);
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if(element)
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return element;
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UIElementPtr element2 = container->recursiveGetChildById(id);
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if(element2)
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return element2;
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}
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}
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}
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return UIElementPtr();
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}
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void UIContainer::pushChildToTop(const UIElementPtr& child)
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{
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bool removed = false;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it) == child) {
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removed = true;
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m_children.erase(it);
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break;
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}
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}
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if(removed) {
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auto it = std::find(m_children.begin(), m_children.end(), child);
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if(it != m_children.end()) {
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m_children.erase(it);
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m_children.push_back(child);
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}
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}
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void UIContainer::onLoad()
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{
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for(auto it = m_children.begin(); it != m_children.end(); ++it)
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(*it)->onLoad();
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foreach(const UIElementPtr& child, m_children)
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child->onLoad();
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UIElement::onLoad();
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}
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void UIContainer::render()
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{
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UIElement::render();
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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const UIElementPtr& child = (*it);
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foreach(const UIElementPtr& child, m_children) {
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if(child->isVisible())
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child->render();
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}
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@@ -155,8 +146,7 @@ void UIContainer::render()
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void UIContainer::onInputEvent(const InputEvent& event)
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{
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UIElementPtr focusedElement = m_focusedElement;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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const UIElementPtr& child = (*it);
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foreach(const UIElementPtr& child, m_children) {
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bool shouldFire = false;
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// events should pass only when element is visible and enabled
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@@ -191,25 +181,19 @@ void UIContainer::onInputEvent(const InputEvent& event)
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void UIContainer::focusNextElement()
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{
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UIElementPtr element;
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auto focusedIt = std::find(m_children.begin(), m_children.end(), m_focusedElement);
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if(focusedIt != m_children.end()) {
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for(auto it = ++focusedIt; it != m_children.end(); ++it) {
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const UIElementPtr& child = (*it);
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if(child->isFocusable()) {
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element = child;
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break;
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}
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}
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}
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if(!element) {
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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const UIElementPtr& child = (*it);
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std::list<UIElementPtr> rotatedChildren(m_children);
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auto focusedIt = std::find(rotatedChildren.begin(), rotatedChildren.end(), m_focusedElement);
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if(focusedIt != rotatedChildren.end()) {
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std::rotate(rotatedChildren.begin(), focusedIt, rotatedChildren.end());
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rotatedChildren.pop_front();
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foreach(const UIElementPtr& child, rotatedChildren) {
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if(child->isFocusable()) {
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element = child;
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break;
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}
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}
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}
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if(element)
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setFocusedElement(element);
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}
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@@ -237,28 +221,38 @@ void UIContainer::setFocusedElement(UIElementPtr focusedElement)
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bool UIContainer::lockElement(UIElementPtr element)
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{
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bool found = false;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it) == element) {
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(*it)->setEnabled(true);
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found = true;
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break;
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}
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}
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if(found) {
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it) != element)
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(*it)->setEnabled(false);
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if(std::find(m_children.begin(), m_children.end(), element) != m_children.end()) {
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m_lockedElements.remove(element);
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m_lockedElements.push_front(element);
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foreach(const UIElementPtr& child, m_children) {
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if(child != element)
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child->setEnabled(false);
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else
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child->setEnabled(true);
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}
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return true;
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}
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return false;
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}
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void UIContainer::unlockElement()
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bool UIContainer::unlockElement(UIElementPtr element)
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{
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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(*it)->setEnabled(true);
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auto it = std::find(m_lockedElements.begin(), m_lockedElements.end(), element);
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if(it != m_lockedElements.end()) {
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m_lockedElements.erase(it);
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UIElementPtr newLockedElement;
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if(m_lockedElements.size() > 0)
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newLockedElement = m_lockedElements.front();
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foreach(const UIElementPtr& child, m_children) {
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if(newLockedElement) {
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if(child == newLockedElement)
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child->setEnabled(true);
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else
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child->setEnabled(false);
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} else
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child->setEnabled(true);
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}
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return true;
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}
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return false;
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}
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@@ -57,7 +57,7 @@ public:
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/// Disable all children except the specified element
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bool lockElement(UIElementPtr element);
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/// Renable all children
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void unlockElement();
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bool unlockElement(UIElementPtr element);
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/// Focus next element
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void focusNextElement();
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@@ -72,13 +72,14 @@ public:
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virtual const char *getScriptableName() const { return "UIContainer"; }
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/// Get root container (the container that contains everything)
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static UIContainerPtr& getRootContainer();
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static UIContainerPtr& getRoot();
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protected:
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virtual void internalOnDestroy();
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private:
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std::list<UIElementPtr> m_children;
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std::list<UIElementPtr> m_lockedElements;
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UIElementPtr m_focusedElement;
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};
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@@ -40,24 +40,34 @@ UIElement::UIElement(UI::EElementType type) :
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}
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UIElement::~UIElement()
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{
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//logTraceDebug(getId());
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}
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void UIElement::destroy()
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{
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if(m_onDestroyCallback)
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g_dispatcher.addTask(boost::bind(m_onDestroyCallback, asUIElement()));
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if(getParent()) {
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// schedule removal from parent
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g_dispatcher.addTask(boost::bind(&UIContainer::removeChild, getParent(), asUIElement()));
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}
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// schedule internal destroy
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//logTraceDebug(getId());
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g_dispatcher.addTask(boost::bind(&UIElement::internalOnDestroy, asUIElement()));
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}
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void UIElement::internalOnDestroy()
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{
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setVisible(false);
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setEnabled(false);
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//logTraceDebug(getId());
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UIElementPtr me = asUIElement();
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if(m_onDestroyCallback)
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m_onDestroyCallback(me);
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// remove from parent
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if(getParent()) {
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getParent()->removeChild(me);
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}
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// check for leaks, the number of references must be always 2 here
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assert(asUIElement().use_count() == 2);
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if(me.use_count() != 2 && me != UIContainer::getRoot()) {
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flogWarning("destroyed element with id '%s', but it still have %d references left", getId() % (me.use_count()-2));
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}
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}
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void UIElement::setSkin(const UIElementSkinPtr& skin)
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@@ -47,10 +47,11 @@ class UIElement : public UILayout
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{
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public:
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UIElement(UI::EElementType type = UI::Element);
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virtual ~UIElement() { }
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virtual ~UIElement();
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/// Destroy this element by removing it from its parent
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void destroy();
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virtual void internalOnDestroy();
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/// Draw element
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virtual void render();
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@@ -92,11 +93,7 @@ public:
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void setOnDestroy(const UIElementCallback& onDestroyCallback) { m_onDestroyCallback = onDestroyCallback; }
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void setOnLoad(const UIElementCallback& onLoadCallback) { m_onLoadCallback = onLoadCallback; }
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protected:
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virtual void internalOnDestroy();
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private:
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UI::EElementType m_type;
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UIContainerWeakPtr m_parent;
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UIElementSkinPtr m_skin;
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@@ -27,6 +27,7 @@
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#include <ui/ui.h>
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#include <ui/uiloader.h>
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#include <script/luascript.h>
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#include <script/luafunctions.h>
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UIElementPtr UILoader::createElementFromId(const std::string& id)
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{
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@@ -216,7 +217,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
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if(funcRef != LUA_REFNIL) {
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g_lua.pushClassInstance(element);
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g_lua.pushFunction(funcRef);
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g_lua.lua_UIElement_setOnLoad();
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lua_UIElement_setOnLoad();
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} else
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throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
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}
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@@ -227,7 +228,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
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if(funcRef != LUA_REFNIL) {
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g_lua.pushClassInstance(element);
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g_lua.pushFunction(funcRef);
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g_lua.lua_UIElement_setOnDestroy();
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lua_UIElement_setOnDestroy();
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} else
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throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
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}
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@@ -286,7 +287,7 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
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if(relativeElementId == "parent" && element->getParent()) {
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relativeElement = element->getParent()->asUILayout();
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} else if(relativeElementId == "root") {
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relativeElement = UIContainer::getRootContainer();
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relativeElement = UIContainer::getRoot();
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} else {
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UIElementPtr tmp = element->backwardsGetElementById(relativeElementId);
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if(tmp)
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@@ -311,7 +312,7 @@ void UILoader::loadButton(const UIButtonPtr& button, const YAML::Node& node)
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if(funcRef != LUA_REFNIL) {
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g_lua.pushClassInstance(button);
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g_lua.pushFunction(funcRef);
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g_lua.lua_UIButton_setOnClick();
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lua_UIButton_setOnClick();
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} else {
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throw YAML::Exception(node["onClick"].GetMark(), "failed to parse lua script");
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}
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@@ -34,7 +34,7 @@ class UILoader
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{
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public:
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/// Loads an UIElement and it's children from a YAML file
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static UIElementPtr loadFile(const std::string& file, const UIContainerPtr& parent = UIContainer::getRootContainer());
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static UIElementPtr loadFile(const std::string& file, const UIContainerPtr& parent = UIContainer::getRoot());
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private:
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/// Detect element type and create it
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Block a user