Rework smart walk, fix #247

This commit is contained in:
Eduardo Bart
2013-01-26 18:10:30 -02:00
parent 4f8f02acad
commit 2fd3c643c4
12 changed files with 97 additions and 94 deletions

View File

@@ -1,4 +1,4 @@
WALK_AUTO_REPEAT_DELAY = 180
WALK_REPEAT_DELAY = 60
WALK_STEPS_RETRY = 10
gameRootPanel = nil
@@ -14,19 +14,9 @@ exitWindow = nil
bottomSplitter = nil
limitZoom = false
currentViewMode = 0
lastDir = nil
walkEvent = nil
arrowKeys = {
[North] = 'Up',
[South] = 'Down',
[East] = 'Right',
[West] = 'Left',
[NorthEast] = 'Numpad9',
[SouthEast] = 'Numpad3',
[NorthWest] = 'Numpad7',
[SouthWest] = 'Numpad1'
}
smartWalkDirs = {}
smartWalkDir = nil
smartWalkEvent = nil
function init()
g_ui.importStyle('styles/countwindow')
@@ -41,6 +31,7 @@ function init()
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
gameRootPanel.onFocusChange = cancelSmartWalk
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
@@ -64,24 +55,31 @@ function init()
end
function bindKeys()
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel)
g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel)
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
@@ -103,7 +101,9 @@ end
function terminate()
hide()
disconnect(g_game, {
cancelSmartWalk()
disconnect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
@@ -209,42 +209,51 @@ function tryLogout()
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
function changeWalkDir(dir)
local player = g_game.getLocalPlayer()
local lastWalkDir = g_game.getLastWalkDir()
if lastWalkDir ~= dir and player:isWalking() then
smartWalk(dir)
function cancelSmartWalk()
if smartWalkEvent then
smartWalkEvent:cancel()
smartWalkEvent = nil
end
smartWalkDirs = {}
end
function smartWalk(defaultDir)
local rebindKey = false
local lastKey = arrowKeys[lastDir]
function changeWalkDir(dir, pop)
if pop then
table.removevalue(smartWalkDirs, dir)
if #smartWalkDirs == 0 and smartWalkEvent then
smartWalkEvent:cancel()
smartWalkEvent = nil
return
end
else
table.insert(smartWalkDirs, 1, dir)
if not smartWalkEvent then
smartWalkEvent = cycleEvent(smartWalk, WALK_REPEAT_DELAY)
end
end
-- choose the new direction
if not g_keyboard.isKeyPressed(arrowKeys[defaultDir]) then
local changeDir = false
for k,v in pairs(arrowKeys) do
if g_keyboard.isKeyPressed(v) then
defaultDir = k
changeDir = true
smartWalkDir = smartWalkDirs[1]
if modules.client_options.getOption('smartWalk') and #smartWalkDirs > 1 then
for _,d in pairs(smartWalkDirs) do
if (smartWalkDir == North and d == West) or (smartWalkDir == West and d == North) then
smartWalkDir = NorthWest
break
elseif (smartWalkDir == North and d == East) or (smartWalkDir == East and d == North) then
smartWalkDir = NorthEast
break
elseif (smartWalkDir == South and d == West) or (smartWalkDir == West and d == South) then
smartWalkDir = SouthWest
break
elseif (smartWalkDir == South and d == East) or (smartWalkDir == East and d == South) then
smartWalkDir = SouthEast
break
end
end
if not changeDir then
return
end
end
end
-- key is still pressed from previous walk event
if lastDir and lastDir ~= defaultDir and g_keyboard.isKeyPressed(lastKey) then
if g_keyboard.isKeySetPressed(arrowKeys) then
g_keyboard.unbindKeyPress(lastKey, gameRootPanel)
rebindKey = true
end
end
local dir = defaultDir
function smartWalk()
local dir = smartWalkDir
if modules.client_options.getOption('smartWalk') then
if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
dir = NorthWest
@@ -257,23 +266,10 @@ function smartWalk(defaultDir)
end
end
if modules.client_options.getOption('walkBooster') then
if g_game.getLocalPlayer():canWalk(dir) then
g_game.walk(dir)
else
g_game.forceWalk(dir)
end
else
g_game.walk(dir)
end
if rebindKey then
g_keyboard.bindKeyPress(lastKey, function() smartWalk(lastDir) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
end
lastDir = dir
g_game.walk(dir)
end
function updateStretchShrink()
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
@@ -438,12 +434,12 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if (not Player:hasVip(creatureName)) then
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
end
if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
end
if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
end
local localPlayerShield = localPlayer:getShield()
local creatureShield = creatureThing:getShield()
@@ -713,4 +709,4 @@ function limitZoom()
limitZoom = true
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end