Reimplement text edit scrolling in C++

* And update some corelib APIs
This commit is contained in:
Eduardo Bart
2013-01-16 14:20:17 -02:00
parent a3fcf2e8e7
commit 2e75380218
21 changed files with 540 additions and 295 deletions

View File

@@ -23,46 +23,6 @@ function destroy()
end
end
function getCursorPosByNewLine(str, count)
if count <= 1 then return 0 end
local i = 0
for n = 1, count-1 do
local tPos = string.find(str, '\n', i)
if tPos then
i = tPos+1
end
end
return i - 1
end
function getLineByCursorPos(str, pos, maxLine)
for i = 1, maxLine do
if pos <= getCursorPosByNewLine(str, i) then
return i
end
end
return maxLine + 1
end
function getLineSizeByCursorPos(str, pos, maxLine)
for i = 1, maxLine + 1 do
if pos < getCursorPosByNewLine(str, i) then
return {minPos = getCursorPosByNewLine(str, i-1), maxPos = (getCursorPosByNewLine(str, i) - 1)}
end
end
return {minPos = getCursorPosByNewLine(str, maxLine + 1), maxPos = str:len()}
end
function string.count(str, pattern)
local _, _count = string.gsub(str, pattern, pattern)
return _count
end
function onGameEditText(id, itemId, maxLength, text, writter, time)
if textWindow then return end
textWindow = g_ui.createWidget('TextWindow', rootWidget)
@@ -118,82 +78,14 @@ function onGameEditText(id, itemId, maxLength, text, writter, time)
end
destroy()
end
local newLineCount = string.count(textEdit:getText(), '\n')
if newLineCount >= 9 then
textScroll:setMaximum(newLineCount-9)
end
local _prev, _next = 0, 11
local scrollOnValueChange = function(widget, value, delta)
local line = getLineByCursorPos(textEdit:getText(), textEdit:getCursorPos(), newLineCount)
if delta > 0 then
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), _next + delta - 1))
if writeable then textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line + delta)) end
else
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), _prev + delta + 1) - 1)
if writeable then textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line + delta)) end
end
_next = _next + delta
_prev = _prev + delta
end
textScroll.onValueChange = scrollOnValueChange
local navigateVertical = function(up) -- Pressing Up / Down when scrollbar is at min / max value
local line = getLineByCursorPos(textEdit:getText(), textEdit:getCursorPos(), newLineCount)
if up and textScroll:getValue() == textScroll:getMinimum() then
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line - 1))
elseif not up and textScroll:getValue() == textScroll:getMaximum() then
textEdit:setCursorPos(getCursorPosByNewLine(textEdit:getText(), line + 1))
end
end
local navigateHorizontal = function(right) -- Pressing Left / Right to navigate in a line
local currentCursor = textEdit:getCursorPos()
local lineSize = getLineSizeByCursorPos(textEdit:getText(), currentCursor, newLineCount)
if right and currentCursor < lineSize.maxPos then
textEdit:setCursorPos(currentCursor+1)
elseif not right and currentCursor > lineSize.minPos then
textEdit:setCursorPos(currentCursor-1)
end
end
local onKeyPress = function(widget, keyCode, keyModifiers)
if keyModifiers ~= 0 then
return false
end
if keyCode == 16 or keyCode == 17 then -- Left / Right
navigateHorizontal((keyCode == 17))
return true
elseif keyCode == 14 or keyCode == 15 then -- Up / Down
local up = (keyCode == 14)
navigateVertical(up)
if up then
textScroll:setValue(textScroll:getValue() - 1)
else
textScroll:setValue(textScroll:getValue() + 1)
end
return true
end
return false
end
if not writeable then
textEdit:setCursorPos(0)
textWindow.onKeyPress = onKeyPress -- textEdit won't receive focus
else
textScroll:setValue(textScroll:getMaximum())
textEdit:setCursorPos(text:len())
textEdit.onKeyPress = onKeyPress
end
okButton.onClick = doneFunc
cancelButton.onClick = destroy
--textWindow.onEnter = doneFunc -- this should be '\n'
if not writeable then
textWindow.onEnter = doneFunc
end
textWindow.onEscape = destroy
end
@@ -222,28 +114,3 @@ function onGameEditList(id, doorId, text)
textWindow.onEscape = destroy
end
function onGameEditList(id, doorId, text)
if textWindow then return end
textWindow = g_ui.createWidget('TextWindow', rootWidget)
local textEdit = textWindow:getChildById('text')
local description = textWindow:getChildById('description')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
textEdit:setMaxLength(8192)
textEdit:setText(text)
textEdit:setEnabled(true)
description:setText(tr('Enter one name per line.'))
textWindow:setText(tr('Edit List'))
doneFunc = function()
g_game.editList(id, doorId, textEdit:getText())
destroy()
end
okButton.onClick = doneFunc
textWindow.onEnter = doneFunc
textWindow.onEscape = destroy
end

View File

@@ -1,12 +1,10 @@
TextWindow < MainWindow
id: textWindow
size: 280 280
@onEscape: self:destroy()
size: 300 280
UIItem
Item
id: textItem
virtual: true
size: 32 32
anchors.top: parent.top
anchors.left: parent.left
@@ -15,43 +13,40 @@ TextWindow < MainWindow
anchors.top: parent.top
anchors.left: textItem.right
anchors.right: parent.right
anchors.bottom: text.top
text-align: left
margin-left: 8
margin-bottom: 10
text-auto-resize: true
text-align: left
text-wrap: true
MultilineTextEdit
id: text
anchors.fill: parent
anchors.top: textItem.bottom
margin-right: 10
margin-top: 30
margin-bottom: 30
anchors.top: textScroll.top
anchors.left: parent.left
anchors.right: textScroll.left
anchors.bottom: textScroll.bottom
vertical-scrollbar: textScroll
VerticalScrollBar
id: textScroll
anchors.left: prev.right
anchors.top: prev.top
anchors.bottom: prev.bottom
minimum: 0
maximum: 0
step: 1
value: 0
anchors.top: description.bottom
anchors.bottom: okButton.top
anchors.right: parent.right
margin-top: 10
margin-bottom: 10
step: 16
pixels-scroll: true
Button
id: cancelButton
!text: tr('Cancel')
anchors.top: next.top
anchors.right: next.left
margin-right: 8
width: 60
@onClick: self:getParent():destroy()
Button
id: okButton
!text: tr('Ok')
anchors.top: text.bottom
anchors.right: text.right
margin-top: 10
anchors.bottom: parent.bottom
anchors.right: next.left
margin-right: 10
width: 60
Button
id: cancelButton
!text: tr('Cancel')
anchors.bottom: parent.bottom
anchors.right: parent.right
width: 60