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https://github.com/edubart/otclient.git
synced 2025-12-22 16:27:10 +01:00
rework on dat and spr loader
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@@ -3,14 +3,29 @@
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#include <GL/gl.h>
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Texture::Texture()
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{
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m_textureId = 0;
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}
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Texture::Texture(int width, int height, int channels, uchar *pixels)
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{
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// generate opengl texture
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m_textureId = internalLoadGLTexture(pixels, channels, width, height);
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}
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Texture::~Texture()
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{
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assert(!g_graphics.isDrawing());
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// free texture from gl memory
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if(m_textureId > 0)
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glDeleteTextures(1, &m_textureId);
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}
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uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
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{
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assert(!g_graphics.isDrawing());
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m_size.setSize(width, height);
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// gets max texture size supported by the driver
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@@ -30,7 +45,8 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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GLuint id;
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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bool mustFree = false;
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std::vector<uchar> tmp;
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// old opengl drivers only accept power of two dimensions
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if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two") && pixels) {
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@@ -43,15 +59,13 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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glHeight = glHeight << 1;
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if(m_size != m_glSize) {
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uchar *tmp = new uchar[glHeight*glWidth*channels];
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memset(tmp, 0, glHeight*glWidth*channels);
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tmp.resize(glHeight*glWidth*channels, 0);
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if(pixels)
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for(int y=0; y<height; ++y)
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for(int x=0; x<width; ++x)
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for(int i=0; i<channels; ++i)
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tmp[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
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pixels = tmp;
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mustFree = true;
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pixels = &tmp[0];
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}
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m_glSize.setSize(glWidth, glHeight);
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@@ -86,19 +100,9 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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if(mustFree)
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delete[] pixels;
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return id;
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}
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Texture::~Texture()
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{
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// free texture from gl memory
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if(m_textureId)
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glDeleteTextures(1, &m_textureId);
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}
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void Texture::enableBilinearFilter()
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{
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// enable smooth texture
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@@ -107,12 +111,12 @@ void Texture::enableBilinearFilter()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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uchar* Texture::getPixels()
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std::vector<uint8> Texture::getPixels()
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{
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// copy pixels from opengl memory
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uchar* pixels = new uchar[m_glSize.area()*4];
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std::vector<uint8> pixels(m_glSize.area()*4, 0);
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
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// convert pixels to the real texture size
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if(m_size != m_glSize)
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