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rework on dat and spr loader
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@@ -50,14 +50,17 @@ public:
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void startDrawing();
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void stopDrawing();
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bool isDrawing() const { return m_drawing; }
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int getOpacity() const { return m_opacity; }
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void setOpacity(int opacity) { m_opacity = opacity; }
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TexturePtr getEmptyTexture() { return m_emptyTexture; }
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private:
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bool m_drawing;
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int m_opacity;
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Size m_screenSize;
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TexturePtr m_emptyTexture;
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};
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extern Graphics g_graphics;
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