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https://github.com/edubart/otclient.git
synced 2025-10-19 14:03:26 +02:00
rework on dat and spr loader
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@@ -12,8 +12,8 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
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{
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m_size.setSize(width, height);
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m_framesTextureId = new uint[numFrames];
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m_framesDelay = new int[numFrames];
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m_framesTextureId.resize(numFrames);
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m_framesDelay.resize(numFrames);
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for(int i=0;i<numFrames;++i) {
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uchar *framePixels = framesPixels + (i*height*width* channels);
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@@ -29,9 +29,8 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
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AnimatedTexture::~AnimatedTexture()
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{
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glDeleteTextures(m_numFrames, m_framesTextureId);
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delete[] m_framesTextureId;
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delete[] m_framesDelay;
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assert(!g_graphics.isDrawing());
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glDeleteTextures(m_numFrames, &m_framesTextureId[0]);
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m_textureId = 0;
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}
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@@ -7,14 +7,14 @@ class AnimatedTexture : public Texture
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{
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public:
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AnimatedTexture(int width, int height, int channels, int numFrames, uchar *framesPixels, int *framesDelay);
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~AnimatedTexture();
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virtual ~AnimatedTexture();
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void enableBilinearFilter();
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void processAnimation();
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private:
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uint *m_framesTextureId;
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int *m_framesDelay;
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std::vector<uint> m_framesTextureId;
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std::vector<int> m_framesDelay;
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int m_numFrames;
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int m_currentFrame;
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int m_lastAnimCheckTicks;
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@@ -224,7 +224,7 @@ Size Font::calculateTextRectSize(const std::string& text)
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void Font::calculateGlyphsWidthsAutomatically(const Size& glyphSize)
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{
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int numHorizontalGlyphs = m_texture->getSize().width() / glyphSize.width();
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uchar *texturePixels = m_texture->getPixels();
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auto texturePixels = m_texture->getPixels();
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// small AI to auto calculate pixels widths
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for(int glyph = m_firstGlyph; glyph< 256; ++glyph) {
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@@ -256,6 +256,4 @@ void Font::calculateGlyphsWidthsAutomatically(const Size& glyphSize)
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// store glyph size
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m_glyphsSize[glyph].setSize(width, m_glyphHeight);
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}
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delete[] texturePixels;
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}
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@@ -26,13 +26,16 @@ void Graphics::init()
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logInfo("OpenGL ", glGetString(GL_VERSION));
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m_drawing = false;
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bindColor(Color::white);
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m_opacity = 255;
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m_emptyTexture = TexturePtr(new Texture);
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bindColor(Color::white);
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}
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void Graphics::terminate()
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{
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g_fonts.releaseFonts();
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m_emptyTexture.reset();
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}
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bool Graphics::isExtensionSupported(const char *extension)
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@@ -110,7 +113,7 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
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const TexturePtr& texture,
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const Rect& textureCoords)
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{
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if(screenCoords.isEmpty())
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if(screenCoords.isEmpty() || texture->getId() == 0)
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return;
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// rect correction for opengl
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@@ -156,7 +159,7 @@ void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords,
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const TexturePtr& texture,
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const Rect& textureCoords)
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{
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if(screenCoords.isEmpty() || textureCoords.isEmpty())
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if(screenCoords.isEmpty() || texture->getId() == 0 || textureCoords.isEmpty())
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return;
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if(!m_drawing) {
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@@ -50,14 +50,17 @@ public:
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void startDrawing();
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void stopDrawing();
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bool isDrawing() const { return m_drawing; }
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int getOpacity() const { return m_opacity; }
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void setOpacity(int opacity) { m_opacity = opacity; }
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TexturePtr getEmptyTexture() { return m_emptyTexture; }
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private:
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bool m_drawing;
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int m_opacity;
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Size m_screenSize;
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TexturePtr m_emptyTexture;
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};
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extern Graphics g_graphics;
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@@ -3,14 +3,29 @@
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#include <GL/gl.h>
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Texture::Texture()
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{
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m_textureId = 0;
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}
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Texture::Texture(int width, int height, int channels, uchar *pixels)
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{
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// generate opengl texture
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m_textureId = internalLoadGLTexture(pixels, channels, width, height);
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}
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Texture::~Texture()
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{
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assert(!g_graphics.isDrawing());
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// free texture from gl memory
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if(m_textureId > 0)
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glDeleteTextures(1, &m_textureId);
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}
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uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
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{
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assert(!g_graphics.isDrawing());
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m_size.setSize(width, height);
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// gets max texture size supported by the driver
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@@ -30,7 +45,8 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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GLuint id;
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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bool mustFree = false;
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std::vector<uchar> tmp;
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// old opengl drivers only accept power of two dimensions
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if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two") && pixels) {
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@@ -43,15 +59,13 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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glHeight = glHeight << 1;
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if(m_size != m_glSize) {
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uchar *tmp = new uchar[glHeight*glWidth*channels];
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memset(tmp, 0, glHeight*glWidth*channels);
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tmp.resize(glHeight*glWidth*channels, 0);
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if(pixels)
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for(int y=0; y<height; ++y)
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for(int x=0; x<width; ++x)
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for(int i=0; i<channels; ++i)
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tmp[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
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pixels = tmp;
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mustFree = true;
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pixels = &tmp[0];
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}
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m_glSize.setSize(glWidth, glHeight);
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@@ -86,19 +100,9 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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if(mustFree)
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delete[] pixels;
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return id;
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}
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Texture::~Texture()
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{
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// free texture from gl memory
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if(m_textureId)
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glDeleteTextures(1, &m_textureId);
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}
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void Texture::enableBilinearFilter()
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{
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// enable smooth texture
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@@ -107,12 +111,12 @@ void Texture::enableBilinearFilter()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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uchar* Texture::getPixels()
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std::vector<uint8> Texture::getPixels()
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{
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// copy pixels from opengl memory
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uchar* pixels = new uchar[m_glSize.area()*4];
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std::vector<uint8> pixels(m_glSize.area()*4, 0);
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
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// convert pixels to the real texture size
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if(m_size != m_glSize)
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@@ -7,6 +7,7 @@ class Texture : public std::enable_shared_from_this<Texture>
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{
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public:
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/// Create a texture, width and height must be a multiple of 2
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Texture();
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Texture(int width, int height, int channels, uchar* pixels = NULL);
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virtual ~Texture();
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@@ -17,15 +18,16 @@ public:
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virtual uint getId() const { return m_textureId; }
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/// Copy pixels from OpenGL texture
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uchar* getPixels();
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std::vector<uint8> getPixels();
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int getWidth() const { return m_size.width(); }
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int getHeight() const { return m_size.height(); }
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const Size getSize() const { return m_size; }
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const Size& getGlSize() const { return m_glSize; }
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bool isEmpty() const { return m_textureId == 0; }
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protected:
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Texture() { }
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uint internalLoadGLTexture(uchar* pixels, int channels, int w, int h);
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uint m_textureId;
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