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rename item data to count, add function to get current class name in lua
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@@ -26,7 +26,7 @@ function UIMap:onDrop(widget, mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local data = widget.currentDragThing:getData()
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local data = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and data > 1 then
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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