rename item data to count, add function to get current class name in lua

This commit is contained in:
Eduardo Bart
2012-02-01 13:20:13 -02:00
parent 266917cc3c
commit 2a62159a61
13 changed files with 41 additions and 34 deletions

View File

@@ -21,12 +21,12 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if mouseButton == MouseLeftButton then
local clickedWidget = Game.gameUi:recursiveGetChildByPos(mousePosition)
if clickedWidget then
if clickedWidget.getTile then
if clickedWidget:getClassName() == 'Tile' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget.getItem and not clickedWidget:isVirtual() then
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
Game.useWith(Game.selectedThing, clickedWidget:getItem())
end
end

View File

@@ -26,7 +26,7 @@ function UIMap:onDrop(widget, mousePos)
local tile = self:getTile(mousePos)
if not tile then return false end
local data = widget.currentDragThing:getData()
local data = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and data > 1 then
widget.parsed = true
local moveWindow = displayUI('/game/movewindow.otui')