Browse field, locked & paginated container support

This commit is contained in:
Sam
2014-07-15 23:19:08 +02:00
parent 32d1ed5c6a
commit 2a57a5f7d0
14 changed files with 177 additions and 21 deletions

View File

@@ -1,3 +1,8 @@
PageButton < Button
size: 30 18
margin: 1
ContainerWindow < MiniWindow
height: 150
@@ -25,6 +30,35 @@ ContainerWindow < MiniWindow
$pressed:
image-clip: 42 28 14 14
Panel
id: pagePanel
anchors.left: parent.left
anchors.right: parent.right
anchors.top: miniwindowTopBar.bottom
height: 20
margin: 2 3 0 3
background: #00000066
visible: false
Label
id: pageLabel
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 2
text-auto-resize: true
PageButton
id: prevPageButton
text: <
anchors.top: parent.top
anchors.left: parent.left
PageButton
id: nextPageButton
text: >
anchors.top: parent.top
anchors.right: parent.right
MiniWindowContents
padding-right: 0
layout:

View File

@@ -3,9 +3,8 @@ function init()
connect(Container, { onOpen = onContainerOpen,
onClose = onContainerClose,
onAddItem = onContainerAddItem,
onUpdateItem = onContainerUpdateItem,
onRemoveItem = onContainerRemoveItem })
onSizeChange = onContainerChangeSize,
onUpdateItem = onContainerUpdateItem })
connect(Game, { onGameEnd = clean() })
reloadContainers()
@@ -14,9 +13,8 @@ end
function terminate()
disconnect(Container, { onOpen = onContainerOpen,
onClose = onContainerClose,
onAddItem = onContainerAddItem,
onUpdateItem = onContainerUpdateItem,
onRemoveItem = onContainerRemoveItem })
onSizeChange = onContainerChangeSize,
onUpdateItem = onContainerUpdateItem })
disconnect(Game, { onGameEnd = clean() })
end
@@ -46,6 +44,38 @@ function refreshContainerItems(container)
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
itemWidget:setItem(container:getItem(slot))
end
if container:hasPages() then
refreshContainerPages(container)
end
end
function toggleContainerPages(containerWindow, pages)
containerWindow:getChildById('miniwindowScrollBar'):setMarginTop(pages and 42 or 22)
containerWindow:getChildById('contentsPanel'):setMarginTop(pages and 42 or 22)
containerWindow:getChildById('pagePanel'):setVisible(pages)
end
function refreshContainerPages(container)
local currentPage = 1 + math.floor(container:getFirstIndex() / container:getCapacity())
local pages = 1 + math.floor(math.max(0, (container:getSize() - 1)) / container:getCapacity())
container.window:recursiveGetChildById('pageLabel'):setText(string.format('Page %i of %i', currentPage, pages))
local prevPageButton = container.window:recursiveGetChildById('prevPageButton')
if currentPage == 1 then
prevPageButton:setEnabled(false)
else
prevPageButton:setEnabled(true)
prevPageButton.onClick = function() g_game.seekInContainer(container:getId(), container:getFirstIndex() - container:getCapacity()) end
end
local nextPageButton = container.window:recursiveGetChildById('nextPageButton')
if currentPage >= pages then
nextPageButton:setEnabled(false)
else
nextPageButton:setEnabled(true)
nextPageButton.onClick = function() g_game.seekInContainer(container:getId(), container:getFirstIndex() + container:getCapacity()) end
end
end
function onContainerOpen(container, previousContainer)
@@ -88,11 +118,18 @@ function onContainerOpen(container, previousContainer)
itemWidget:setItem(container:getItem(slot))
itemWidget:setMargin(0)
itemWidget.position = container:getSlotPosition(slot)
if not container:isUnlocked() then
itemWidget:setBorderColor('red')
end
end
container.window = containerWindow
container.itemsPanel = containerPanel
toggleContainerPages(containerWindow, container:hasPages())
refreshContainerPages(container)
local layout = containerPanel:getLayout()
local cellSize = layout:getCellSize()
containerWindow:setContentMinimumHeight(cellSize.height)
@@ -110,7 +147,7 @@ function onContainerClose(container)
destroy(container)
end
function onContainerAddItem(container, slot, item)
function onContainerChangeSize(container, size)
if not container.window then return end
refreshContainerItems(container)
end
@@ -120,8 +157,3 @@ function onContainerUpdateItem(container, slot, item, oldItem)
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
itemWidget:setItem(item)
end
function onContainerRemoveItem(container, slot, item)
if not container.window then return end
refreshContainerItems(container)
end

View File

@@ -467,6 +467,10 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then
menu:addOption(tr('Browse Field'), function() g_game.browseField(useThing:getPosition()) end)
end
end
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then

View File

@@ -117,6 +117,8 @@ GamePVPMode = 50
GameWritableDate = 51
GameAdditionalVipInfo = 52
GameSpritesAlphaChannel = 56
GamePremiumExpiration = 57
GameBrowseField = 58
TextColors = {
red = '#f55e5e', --'#c83200'