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Refactor modules, closes #223
* All modules are sandboxed now * All images,sounds,fonts,translations and styles were moved to "data" folder * Reorganize image files folders * Remove unmaintained modules: client_particles, client_shaders * Implement new automatic way to load styles and fonts * Add hide/show offline option in VipList * Add invite/exclude to/from private channel in players menus * Many other minor changes
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@@ -28,25 +28,26 @@ Mouse g_mouse;
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void Mouse::setTargetCursor()
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{
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g_window.setMouseCursor("/cursors/targetcursor.png", Point(9, 9));
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//TODO: configure this in lua
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g_window.setMouseCursor("/images/cursors/targetcursor", Point(9, 9));
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m_cursorChanged = true;
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}
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void Mouse::setHorizontalCursor()
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{
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g_window.setMouseCursor("/cursors/horizontal.png", Point(9, 4));
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g_window.setMouseCursor("/images/cursors/horizontal", Point(9, 4));
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m_cursorChanged = true;
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}
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void Mouse::setVerticalCursor()
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{
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g_window.setMouseCursor("/cursors/vertical.png", Point(4, 9));
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g_window.setMouseCursor("/images/cursors/vertical", Point(4, 9));
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m_cursorChanged = true;
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}
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void Mouse::setTextCursor()
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{
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g_window.setMouseCursor("/cursors/text.png", Point(4, 9));
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g_window.setMouseCursor("/images/cursors/text", Point(4, 9));
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m_cursorChanged = true;
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}
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