Refactor modules, closes #223

* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
This commit is contained in:
Eduardo Bart
2013-01-18 20:39:11 -02:00
parent 20d9176d10
commit 28b5fc1d5a
330 changed files with 1171 additions and 1823 deletions

View File

@@ -28,25 +28,26 @@ Mouse g_mouse;
void Mouse::setTargetCursor()
{
g_window.setMouseCursor("/cursors/targetcursor.png", Point(9, 9));
//TODO: configure this in lua
g_window.setMouseCursor("/images/cursors/targetcursor", Point(9, 9));
m_cursorChanged = true;
}
void Mouse::setHorizontalCursor()
{
g_window.setMouseCursor("/cursors/horizontal.png", Point(9, 4));
g_window.setMouseCursor("/images/cursors/horizontal", Point(9, 4));
m_cursorChanged = true;
}
void Mouse::setVerticalCursor()
{
g_window.setMouseCursor("/cursors/vertical.png", Point(4, 9));
g_window.setMouseCursor("/images/cursors/vertical", Point(4, 9));
m_cursorChanged = true;
}
void Mouse::setTextCursor()
{
g_window.setMouseCursor("/cursors/text.png", Point(4, 9));
g_window.setMouseCursor("/images/cursors/text", Point(4, 9));
m_cursorChanged = true;
}