Refactor modules, closes #223

* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
This commit is contained in:
Eduardo Bart
2013-01-18 20:39:11 -02:00
parent 20d9176d10
commit 28b5fc1d5a
330 changed files with 1171 additions and 1823 deletions

View File

@@ -32,59 +32,56 @@ EmblemBlue = 3
function getSkullImagePath(skullId)
local path
if skullId == SkullYellow then
path = 'icons/skull_yellow.png'
path = '/images/game/skulls/skull_yellow'
elseif skullId == SkullGreen then
path = 'icons/skull_green.png'
path = '/images/game/skulls/skull_green'
elseif skullId == SkullWhite then
path = 'icons/skull_white.png'
path = '/images/game/skulls/skull_white'
elseif skullId == SkullRed then
path = 'icons/skull_red.png'
path = '/images/game/skulls/skull_red'
elseif skullId == SkullBlack then
path = 'icons/skull_black.png'
path = '/images/game/skulls/skull_black'
elseif skullId == SkullOrange then
path = 'icons/skull_orange.png'
path = '/images/game/skulls/skull_orange'
end
path = resolvepath(path)
return path
end
function getShieldImagePathAndBlink(shieldId)
local path, blink
if shieldId == ShieldWhiteYellow then
path, blink = 'icons/shield_yellow_white.png', false
path, blink = '/images/game/shields/shield_yellow_white', false
elseif shieldId == ShieldWhiteBlue then
path, blink = 'icons/shield_blue_white.png', false
path, blink = '/images/game/shields//shield_blue_white', false
elseif shieldId == ShieldBlue then
path, blink = 'icons/shield_blue.png', false
path, blink = '/images/game/shields//shield_blue', false
elseif shieldId == ShieldYellow then
path, blink = 'icons/shield_yellow.png', false
path, blink = '/images/game/shields//shield_yellow', false
elseif shieldId == ShieldBlueSharedExp then
path, blink = 'icons/shield_blue_shared.png', false
path, blink = '/images/game/shields//shield_blue_shared', false
elseif shieldId == ShieldYellowSharedExp then
path, blink = 'icons/shield_yellow_shared.png', false
path, blink = '/images/game/shields//shield_yellow_shared', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
path, blink = 'icons/shield_blue_not_shared.png', true
path, blink = '/images/game/shields//shield_blue_not_shared', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
path, blink = 'icons/shield_yellow_not_shared.png', true
path, blink = '/images/game/shields//shield_yellow_not_shared', true
elseif shieldId == ShieldBlueNoSharedExp then
path, blink = 'icons/shield_blue_not_shared.png', false
path, blink = '/images/game/shields//shield_blue_not_shared', false
elseif shieldId == ShieldYellowNoSharedExp then
path, blink = 'icons/shield_yellow_not_shared.png', false
path, blink = '/images/game/shields//shield_yellow_not_shared', false
end
path = resolvepath(path)
return path, blink
end
function getEmblemImagePath(emblemId)
local path
if emblemId == EmblemGreen then
path = 'icons/emblem_green.png'
path = '/images/game/emblems/emblem_green'
elseif emblemId == EmblemRed then
path = 'icons/emblem_red.png'
path = '/images/game/emblems/emblem_red'
elseif emblemId == EmblemBlue then
path = 'icons/emblem_blue.png'
path = '/images/game/emblems/emblem_blue'
end
path = resolvepath(path)
return path
end