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Refactor modules, closes #223
* All modules are sandboxed now * All images,sounds,fonts,translations and styles were moved to "data" folder * Reorganize image files folders * Remove unmaintained modules: client_particles, client_shaders * Implement new automatic way to load styles and fonts * Add hide/show offline option in VipList * Add invite/exclude to/from private channel in players menus * Many other minor changes
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@@ -54,7 +54,7 @@ messagesPanel = nil
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function init()
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connect(g_game, 'onTextMessage', displayMessage)
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connect(g_game, 'onGameEnd', clearMessages)
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messagesPanel = g_ui.loadUI('textmessage.otui', modules.game_interface.getRootPanel())
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messagesPanel = g_ui.loadUI('textmessage', modules.game_interface.getRootPanel())
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end
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function terminate()
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@@ -80,7 +80,7 @@ function displayMessage(mode, text)
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if msgtype == MessageSettings.none then return end
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if msgtype.consoleTab ~= nil and (msgtype.consoleOption == nil or Options.getOption(msgtype.consoleOption)) then
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if msgtype.consoleTab ~= nil and (msgtype.consoleOption == nil or modules.client_options.getOption(msgtype.consoleOption)) then
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modules.game_console.addText(text, msgtype, tr(msgtype.consoleTab))
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--TODO move to game_console
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end
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