Refactor modules, closes #223

* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
This commit is contained in:
Eduardo Bart
2013-01-18 20:39:11 -02:00
parent 20d9176d10
commit 28b5fc1d5a
330 changed files with 1171 additions and 1823 deletions

View File

@@ -2,10 +2,10 @@ questLogButton = nil
questLineWindow = nil
function init()
g_ui.importStyle('questlogwindow.otui')
g_ui.importStyle('questlinewindow.otui')
g_ui.importStyle('questlogwindow')
g_ui.importStyle('questlinewindow')
questLogButton = TopMenu.addLeftGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
questLogButton = modules.client_topmenu.addLeftGameButton('questLogButton', tr('Quest Log'), '/images/topbuttons/questlog', function() g_game.requestQuestLog() end)
connect(g_game, { onQuestLog = onGameQuestLog,
onQuestLine = onGameQuestLine,