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Refactor modules, closes #223
* All modules are sandboxed now * All images,sounds,fonts,translations and styles were moved to "data" folder * Reorganize image files folders * Remove unmaintained modules: client_particles, client_shaders * Implement new automatic way to load styles and fonts * Add hide/show offline option in VipList * Add invite/exclude to/from private channel in players menus * Many other minor changes
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@@ -16,7 +16,7 @@ nextFlagId = 0
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you change floor it will not update the minimap.
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]]
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function init()
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g_ui.importStyle('flagwindow.otui')
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g_ui.importStyle('flagwindow')
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connect(g_game, {
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onGameStart = online,
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@@ -27,10 +27,10 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', toggle)
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minimapButton = modules.client_topmenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', '/images/topbuttons/minimap', toggle)
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minimapButton:setOn(true)
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minimapWindow = g_ui.loadUI('minimap.otui', modules.game_interface.getRightPanel())
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minimapWindow = g_ui.loadUI('minimap', modules.game_interface.getRightPanel())
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minimapWindow:setContentMinimumHeight(64)
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minimapWindow:setContentMaximumHeight(256)
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