Refactor modules, closes #223

* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
This commit is contained in:
Eduardo Bart
2013-01-18 20:39:11 -02:00
parent 20d9176d10
commit 28b5fc1d5a
330 changed files with 1171 additions and 1823 deletions

View File

@@ -16,7 +16,7 @@ nextFlagId = 0
you change floor it will not update the minimap.
]]
function init()
g_ui.importStyle('flagwindow.otui')
g_ui.importStyle('flagwindow')
connect(g_game, {
onGameStart = online,
@@ -27,10 +27,10 @@ function init()
g_keyboard.bindKeyDown('Ctrl+M', toggle)
minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', toggle)
minimapButton = modules.client_topmenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', '/images/topbuttons/minimap', toggle)
minimapButton:setOn(true)
minimapWindow = g_ui.loadUI('minimap.otui', modules.game_interface.getRightPanel())
minimapWindow = g_ui.loadUI('minimap', modules.game_interface.getRightPanel())
minimapWindow:setContentMinimumHeight(64)
minimapWindow:setContentMaximumHeight(256)