Refactor modules, closes #223
* All modules are sandboxed now * All images,sounds,fonts,translations and styles were moved to "data" folder * Reorganize image files folders * Remove unmaintained modules: client_particles, client_shaders * Implement new automatic way to load styles and fonts * Add hide/show offline option in VipList * Add invite/exclude to/from private channel in players menus * Many other minor changes
@@ -1,10 +1,10 @@
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FlagButton < CheckBox
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size: 15 15
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margin-left: 2
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image-source: images/flagcheckbox.png
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image-source: /images/game/minimap/flagcheckbox
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image-size: 15 15
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image-border: 3
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icon-source: images/mapflags.png
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icon-source: /images/game/minimap/mapflags
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icon-size: 11 11
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icon-clip: 0 0 11 11
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icon-offset: 2 4
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Before Width: | Height: | Size: 349 B |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 836 B |
Before Width: | Height: | Size: 819 B |
@@ -16,7 +16,7 @@ nextFlagId = 0
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you change floor it will not update the minimap.
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]]
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function init()
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g_ui.importStyle('flagwindow.otui')
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g_ui.importStyle('flagwindow')
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connect(g_game, {
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onGameStart = online,
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@@ -27,10 +27,10 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', toggle)
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minimapButton = modules.client_topmenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', '/images/topbuttons/minimap', toggle)
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minimapButton:setOn(true)
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minimapWindow = g_ui.loadUI('minimap.otui', modules.game_interface.getRightPanel())
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minimapWindow = g_ui.loadUI('minimap', modules.game_interface.getRightPanel())
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minimapWindow:setContentMinimumHeight(64)
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minimapWindow:setContentMaximumHeight(256)
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@@ -4,6 +4,6 @@ Module
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author: edubart, BeniS
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website: www.otclient.info
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sandboxed: true
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scripts: [ minimap.lua ]
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scripts: [ minimap ]
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@onLoad: init()
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@onUnload: terminate()
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@@ -11,27 +11,27 @@ MapControl < Button
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FlagWidget < UIWidget
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size: 11 11
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icon-clip: 0 0 11 11
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icon-source: /game_minimap/images/mapflags.png
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icon-source: /images/game/minimap/mapflags
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anchors.left: parent.left
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anchors.top: parent.top
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FloorUpControl < MapControl
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icon-source: /game_minimap/images/floor_up.png
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icon-source: /images/game/minimap/floor_up
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FloorDownControl < MapControl
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icon-source: /game_minimap/images/floor_down.png
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icon-source: /images/game/minimap/floor_down
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ZoomOutControl < MapControl
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//image-source: /game_minimap/images/zoom_out.png
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//image-source: /images/game/minimap/zoom_out
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ZoomInControl < MapControl
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//image-source: /game_minimap/images/zoom_in.png
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//image-source: /images/game/minimap/zoom_in
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MiniWindow
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id: minimapWindow
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!text: tr('Minimap')
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height: 150
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icon: minimap.png
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icon: /images/topbuttons/minimap
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@onClose: modules.game_minimap.onMiniWindowClose()
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@onGeometryChange: updateMapFlags()
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&save: true
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Before Width: | Height: | Size: 910 B |