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Refactor modules, closes #223
* All modules are sandboxed now * All images,sounds,fonts,translations and styles were moved to "data" folder * Reorganize image files folders * Remove unmaintained modules: client_particles, client_shaders * Implement new automatic way to load styles and fonts * Add hide/show offline option in VipList * Add invite/exclude to/from private channel in players menus * Many other minor changes
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@@ -1,17 +1,17 @@
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GameSidePanel < UIMiniWindowContainer
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image-source: /images/sidepanel.png
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image-source: /images/ui/panel_side
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image-border: 4
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padding: 4
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width: 198
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GameBottomPanel < Panel
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image-source: /images/bottompanel.png
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image-source: /images/ui/panel_bottom
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image-border: 4
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GameMapPanel < UIGameMap
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padding: 4
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image-source: /images/mappanel.png
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image-source: /images/ui/panel_map
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image-border: 4
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UIWidget
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@@ -63,7 +63,7 @@ UIWidget
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anchors.bottom: parent.bottom
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relative-margin: bottom
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margin-bottom: 172
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@canUpdateMargin: function(self, newMargin) if Options.getOption('dontStretchShrink') then return self:getMarginBottom() end return math.max(math.min(newMargin, self:getParent():getHeight() - 300), 100) end
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@canUpdateMargin: function(self, newMargin) if modules.client_options.getOption('dontStretchShrink') then return self:getMarginBottom() end return math.max(math.min(newMargin, self:getParent():getHeight() - 300), 100) end
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@onGeometryChange: function(self) self:setMarginBottom(math.min(math.max(self:getParent():getHeight() - 300, 100), self:getMarginBottom())) end
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UIWidget
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