Refactor modules, closes #223

* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
This commit is contained in:
Eduardo Bart
2013-01-18 20:39:11 -02:00
parent 20d9176d10
commit 28b5fc1d5a
330 changed files with 1171 additions and 1823 deletions

View File

@@ -8,9 +8,9 @@ safeFightButton = nil
fightModeRadioGroup = nil
function init()
combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', toggle)
combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
combatControlsButton:setOn(true)
combatControlsWindow = g_ui.loadUI('combatcontrols.otui', modules.game_interface.getRightPanel())
combatControlsWindow = g_ui.loadUI('combatcontrols', modules.game_interface.getRightPanel())
combatControlsWindow:disableResize()
fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
@@ -82,7 +82,7 @@ function update()
end
function check()
if Options.getOption('autoChaseOverride') then
if modules.client_options.getOption('autoChaseOverride') then
if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
g_game.setChaseMode(DontChase)
end