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Refactor modules, closes #223
* All modules are sandboxed now * All images,sounds,fonts,translations and styles were moved to "data" folder * Reorganize image files folders * Remove unmaintained modules: client_particles, client_shaders * Implement new automatic way to load styles and fonts * Add hide/show offline option in VipList * Add invite/exclude to/from private channel in players menus * Many other minor changes
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@@ -8,9 +8,9 @@ safeFightButton = nil
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fightModeRadioGroup = nil
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function init()
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combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', toggle)
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combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
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combatControlsButton:setOn(true)
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combatControlsWindow = g_ui.loadUI('combatcontrols.otui', modules.game_interface.getRightPanel())
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combatControlsWindow = g_ui.loadUI('combatcontrols', modules.game_interface.getRightPanel())
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combatControlsWindow:disableResize()
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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@@ -82,7 +82,7 @@ function update()
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end
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function check()
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if Options.getOption('autoChaseOverride') then
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if modules.client_options.getOption('autoChaseOverride') then
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if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
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g_game.setChaseMode(DontChase)
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end
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