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Refactor modules, closes #223
* All modules are sandboxed now * All images,sounds,fonts,translations and styles were moved to "data" folder * Reorganize image files folders * Remove unmaintained modules: client_particles, client_shaders * Implement new automatic way to load styles and fonts * Add hide/show offline option in VipList * Add invite/exclude to/from private channel in players menus * Many other minor changes
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@@ -13,10 +13,10 @@ hideSkullsButton = nil
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hidePartyButton = nil
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function init()
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g_ui.importStyle('battlebutton.otui')
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battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', toggle)
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g_ui.importStyle('battlebutton')
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battleButton = modules.client_topmenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', '/images/topbuttons/battle', toggle)
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battleButton:setOn(true)
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battleWindow = g_ui.loadUI('battle.otui', modules.game_interface.getRightPanel())
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battleWindow = g_ui.loadUI('battle', modules.game_interface.getRightPanel())
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g_keyboard.bindKeyDown('Ctrl+B', toggle)
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-- this disables scrollbar auto hiding
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