Refactor modules, closes #223

* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
This commit is contained in:
Eduardo Bart
2013-01-18 20:39:11 -02:00
parent 20d9176d10
commit 28b5fc1d5a
330 changed files with 1171 additions and 1823 deletions

View File

@@ -13,10 +13,10 @@ hideSkullsButton = nil
hidePartyButton = nil
function init()
g_ui.importStyle('battlebutton.otui')
battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', toggle)
g_ui.importStyle('battlebutton')
battleButton = modules.client_topmenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', '/images/topbuttons/battle', toggle)
battleButton:setOn(true)
battleWindow = g_ui.loadUI('battle.otui', modules.game_interface.getRightPanel())
battleWindow = g_ui.loadUI('battle', modules.game_interface.getRightPanel())
g_keyboard.bindKeyDown('Ctrl+B', toggle)
-- this disables scrollbar auto hiding