Refactor modules, closes #223

* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
This commit is contained in:
Eduardo Bart
2013-01-18 20:39:11 -02:00
parent 20d9176d10
commit 28b5fc1d5a
330 changed files with 1171 additions and 1823 deletions

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@@ -92,7 +92,7 @@ end
local function onLoginWait(message, time)
CharacterList.destroyLoadBox()
waitingWindow = g_ui.displayUI('waitinglist.otui')
waitingWindow = g_ui.displayUI('waitinglist')
local label = waitingWindow:getChildById('infoLabel')
label:setText(message)
@@ -170,7 +170,7 @@ function CharacterList.terminate()
end
function CharacterList.create(characters, account, otui)
if not otui then otui = 'characterlist.otui' end
if not otui then otui = 'characterlist' end
if charactersWindow then
charactersWindow:destroy()

View File

@@ -60,9 +60,9 @@ end
-- public functions
function EnterGame.init()
enterGame = g_ui.displayUI('entergame.otui')
enterGameButton = TopMenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', 'login.png', EnterGame.openWindow)
motdButton = TopMenu.addLeftButton('motdButton', tr('Message of the day'), 'motd.png', EnterGame.displayMotd)
enterGame = g_ui.displayUI('entergame')
enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
motdButton:hide()
g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)

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