Update to cooldown panel

- Removed cooldowns from game interface
- Using UIProgressRect
This commit is contained in:
Samuel
2012-10-09 02:46:23 +02:00
parent 01993c133d
commit 286a0fea58
10 changed files with 214 additions and 129 deletions

View File

@@ -10,7 +10,6 @@ mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
cooldownPanel = nil
function init()
g_ui.importStyle('styles/countwindow.otui')
@@ -23,8 +22,6 @@ function init()
gameRootPanel:hide()
gameRootPanel:lower()
cooldownPanel = gameRootPanel:getChildById('spellPanel')
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
@@ -82,8 +79,6 @@ function terminate()
onLoginAdvice = onLoginAdvice })
disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
cooldownPanel:destroy()
logoutButton:destroy()
gameRootPanel:destroy()
end
@@ -95,8 +90,6 @@ function show()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
cooldownPanel:setVisible((g_game.getClientVersion() >= 870))
end
function hide()
@@ -551,31 +544,4 @@ function onLeftPanelVisibilityChange(leftPanel, visible)
children[i]:setParent(gameRightPanel)
end
end
end
function setGroupCooldown(groupId, duration)
if not SpellGroups[groupId] then return end
local icon = gameRootPanel:getChildById('groupIcon' .. SpellGroups[groupId])
if icon then
icon:setOn(true)
removeEvent(icon.event)
icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
end
end
function setCooldown(iconFile, iconId, spellformula, duration)
local icon = cooldownPanel:getChildById(spellformula)
if icon then
removeEvent(icon.event)
icon.event = scheduleEvent(function() icon:destroy() end, duration)
else
icon = g_ui.createWidget('SpellIcon', cooldownPanel)
icon:setId(spellformula)
icon:setImageSource('/game_spelllist/icons/' .. iconFile)
icon:setTooltip(spellformula)
icon:setImageClip(modules.game_spelllist.getIconImageClip(iconId))
icon.event = scheduleEvent(function() icon:destroy() end, duration)
end
end
end

View File

@@ -1,19 +1,4 @@
SpellGroupIcon < UIWidget
size: 22 22
image-size: 22 22
image-source: /game_spelllist/icons/cooldownIcons.png
focusable: false
SpellIcon < UIWidget
size: 22 22
image-size: 22 22
margin-right: 3
margin-top: 6
margin-left: 3
focusable: false
$first:
margin-left: 100
GameSidePanel < UIMiniWindowContainer
image-source: /images/sidepanel.png
image-border: 4
@@ -71,67 +56,6 @@ UIWidget
focusable: false
on: true
Panel
id: spellPanel
layout:
type: horizontalBox
height: 32
width: 250
anchors.left: gameLeftPanel.right
anchors.bottom: parent.bottom
relative-margin: bottom
margin-bottom: 187
margin-left: 10
border-width: 1
border-color: #00000077
background-color: #ffffff11
focusable: false
SpellGroupIcon
id: groupIconAttack
parent: spellPanel
image-clip: 0 32 32 32
anchors.top: spellPanel.top
anchors.left: spellPanel.left
!tooltip: tr('Attack')
margin-top: 3
margin-left: 3
$on:
image-clip: 0 0 32 32
SpellGroupIcon
id: groupIconHealing
image-clip: 32 32 32 32
anchors.top: spellPanel.top
anchors.left: groupIconAttack.right
!tooltip: tr('Healing')
margin-top: 3
margin-left: 3
$on:
image-clip: 32 0 32 32
SpellGroupIcon
id: groupIconSupport
image-clip: 64 32 32 32
anchors.top: spellPanel.top
anchors.left: groupIconHealing.right
!tooltip: tr('Support')
margin-top: 3
margin-left: 3
$on:
image-clip: 64 0 32 32
SpellGroupIcon
id: groupIconSpecial
image-clip: 96 32 32 32
anchors.top: spellPanel.top
anchors.left: groupIconSupport.right
!tooltip: tr('Special')
margin-top: 3
margin-left: 3
$on:
image-clip: 96 0 32 32
Splitter
id: bottomSplitter
anchors.left: gameLeftPanel.right
@@ -140,9 +64,9 @@ UIWidget
relative-margin: bottom
margin-bottom: 172
@canUpdateMargin: function(self, newMargin) return math.max(math.min(newMargin, self:getParent():getHeight() - 300), 100) end
@onGeometryChange: function(self) self:setMarginBottom(math.min(math.max(self:getParent():getHeight() - 300, 100), self:getMarginBottom())) self:getParent():getChildById('spellPanel'):setMarginBottom(15 + math.min(math.max(self:getParent():getHeight() - 300, 100), self:getMarginBottom())) end
@onGeometryChange: function(self) self:setMarginBottom(math.min(math.max(self:getParent():getHeight() - 300, 100), self:getMarginBottom())) end
UIWidget
id: mouseGrabber
focusable: false
visible: false
visible: false