mirror of
https://github.com/edubart/otclient.git
synced 2025-10-16 12:34:55 +02:00
Update to cooldown panel
- Removed cooldowns from game interface - Using UIProgressRect
This commit is contained in:
93
modules/game_cooldown/cooldown.lua
Normal file
93
modules/game_cooldown/cooldown.lua
Normal file
@@ -0,0 +1,93 @@
|
||||
cooldownPanel = nil
|
||||
spellCooldownPanel = nil
|
||||
|
||||
function init()
|
||||
connect(g_game, { onGameStart = show,
|
||||
onGameEnd = hide,
|
||||
onSpellGroupCooldown = onSpellGroupCooldown,
|
||||
onSpellCooldown = onSpellCooldown })
|
||||
|
||||
cooldownPanel = g_ui.displayUI('cooldown.otui')
|
||||
cooldownPanel:hide()
|
||||
|
||||
spellCooldownPanel = cooldownPanel:getChildById('spellCooldownPanel')
|
||||
|
||||
if g_game.isOnline() then
|
||||
show()
|
||||
end
|
||||
end
|
||||
|
||||
function terminate()
|
||||
disconnect(g_game, { onGameStart = show,
|
||||
onGameEnd = hide,
|
||||
onSpellGroupCooldown = onSpellGroupCooldown,
|
||||
onSpellCooldown = onSpellCooldown })
|
||||
|
||||
spellCooldownPanel:destroy()
|
||||
cooldownPanel:destroy()
|
||||
end
|
||||
|
||||
function show()
|
||||
if g_game.getFeature(GameSpellList) then
|
||||
cooldownPanel:show()
|
||||
end
|
||||
end
|
||||
|
||||
function hide()
|
||||
cooldownPanel:hide()
|
||||
end
|
||||
|
||||
function updateProgressRect(progressRect, interval, init)
|
||||
if init then
|
||||
progressRect:setPercent(0)
|
||||
else
|
||||
progressRect:setPercent(progressRect:getPercent() + 4)
|
||||
end
|
||||
|
||||
if progressRect:getPercent() < 100 then
|
||||
removeEvent(progressRect.event)
|
||||
progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval)
|
||||
end
|
||||
end
|
||||
|
||||
function onSpellCooldown(iconId, duration)
|
||||
local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId]
|
||||
if not spellName then return end
|
||||
|
||||
local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon)
|
||||
if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then
|
||||
otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1]
|
||||
end
|
||||
|
||||
if not otcIconId then return end
|
||||
|
||||
local icon = cooldownPanel:getChildById(spellName)
|
||||
if not icon then
|
||||
icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
|
||||
icon:setId(spellName)
|
||||
icon:setImageSource('/game_cooldown/icons/' .. SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].iconFile)
|
||||
icon:setTooltip(spellformula)
|
||||
icon:setImageClip(modules.game_spelllist.getIconImageClip(otcIconId))
|
||||
icon.event = scheduleEvent(function() icon:destroy() end, duration)
|
||||
|
||||
local progressRect = g_ui.createWidget('ProgressRect', icon)
|
||||
updateProgressRect(progressRect, duration/25, true)
|
||||
end
|
||||
end
|
||||
|
||||
function onSpellGroupCooldown(groupId, duration)
|
||||
if not SpellGroups[groupId] then return end
|
||||
|
||||
local icon = cooldownPanel:getChildById('groupIcon' .. SpellGroups[groupId])
|
||||
local progressRect = cooldownPanel:getChildById('progressRect' .. SpellGroups[groupId])
|
||||
if icon then
|
||||
icon:setOn(true)
|
||||
removeEvent(icon.event)
|
||||
icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
|
||||
end
|
||||
|
||||
if progressRect then
|
||||
removeEvent(progressRect.event)
|
||||
updateProgressRect(progressRect, duration/25, true)
|
||||
end
|
||||
end
|
Reference in New Issue
Block a user