* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
This commit is contained in:
Eduardo Bart
2012-03-21 14:30:57 -03:00
parent 57adcb38bd
commit 28633a9e20
4 changed files with 12 additions and 17 deletions

View File

@@ -43,17 +43,9 @@ void Graphics::init()
!GLEW_ARB_fragment_program || !GLEW_ARB_fragment_shader ||
!GLEW_ARB_texture_non_power_of_two || !GLEW_ARB_multitexture)
logFatal("Some OpenGL 2.0 extensions is not supported by your system graphics, please try updating your video drivers or buy a new hardware.");
m_useFBO = GLEW_ARB_framebuffer_object;
m_useBilinearFiltering = true;
m_generateMipmaps = true;
m_generateHardwareMipmaps = m_useFBO; // glGenerateMipmap is supported when FBO is
m_generateRealtimeMipmaps = m_generateHardwareMipmaps;
#else
m_useFBO = true; // FBOs is always supported by mobile devices
m_useBilinearFiltering = true;
m_generateMipmaps = true;
m_generateHardwareMipmaps = true;
m_realtimeMipmapGeneration = false; // realtime mipmaps can be slow on mobile devices
m_useFBO = m_useFBO && GLEW_ARB_framebuffer_object;
m_generateHardwareMipmaps = m_generateHardwareMipmaps && m_useFBO; // glGenerateMipmap is supported when FBO is
#endif
glEnable(GL_BLEND);

View File

@@ -52,10 +52,10 @@ private:
Size m_viewportSize;
TexturePtr m_emptyTexture;
Boolean<false> m_useFBO;
Boolean<false> m_useBilinearFiltering;
Boolean<false> m_generateMipmaps;
Boolean<false> m_generateHardwareMipmaps;
Boolean<true> m_useFBO;
Boolean<true> m_useBilinearFiltering;
Boolean<true> m_generateMipmaps;
Boolean<true> m_generateHardwareMipmaps;
Boolean<false> m_generateRealtimeMipmaps;
};