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experimental minimap
* a lot of rework in MapView * new APIs for UIMap
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@@ -76,6 +76,8 @@ void Graphics::init()
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#endif
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glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
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glEnable(GL_BLEND);
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glClear(GL_COLOR_BUFFER_BIT);
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@@ -99,8 +101,6 @@ bool Graphics::parseOption(const std::string& option)
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m_generateMipmaps = false;
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else if(option == "-no-smoothing")
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m_useBilinearFiltering = false;
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else if(option == "-realtime-mipmapping")
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m_generateRealtimeMipmaps = true;
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else if(option == "-no-hardware-buffering")
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m_useHardwareBuffers = false;
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else
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@@ -38,7 +38,6 @@ public:
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bool canUseHardwareBuffers() { return m_useHardwareBuffers; }
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bool canGenerateMipmaps() { return m_generateMipmaps; }
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bool canGenerateHardwareMipmaps() { return m_generateHardwareMipmaps; }
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bool canGenerateRealtimeMipmaps() { return m_generateRealtimeMipmaps; }
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void resize(const Size& size);
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void beginRender();
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@@ -59,7 +58,6 @@ private:
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Boolean<true> m_useBilinearFiltering;
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Boolean<true> m_generateMipmaps;
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Boolean<true> m_generateHardwareMipmaps;
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Boolean<false> m_generateRealtimeMipmaps;
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};
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extern Graphics g_graphics;
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