introduce virtual items for UIItem

This commit is contained in:
Eduardo Bart
2012-02-01 05:36:32 -02:00
parent 3e841cd7b6
commit 266917cc3c
6 changed files with 61 additions and 21 deletions

View File

@@ -221,9 +221,16 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );
g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
g_lua.bindClassMemberFunction<UIItem>("setItemId", &UIItem::setItemId);
g_lua.bindClassMemberFunction<UIItem>("setItemCount", &UIItem::setItemCount);
g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);
g_lua.bindClassMemberFunction<UIItem>("setVirtual", &UIItem::setVirtual);
g_lua.bindClassMemberFunction<UIItem>("getItemId", &UIItem::getItemId);
g_lua.bindClassMemberFunction<UIItem>("getItemCount", &UIItem::getItemCount);
g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
g_lua.registerClass<UICreature, UIWidget>();
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );

View File

@@ -51,3 +51,31 @@ void UIItem::draw()
drawChildren();
}
void UIItem::setItemId(int id)
{
if(!m_item)
m_item = Item::create(id);
else
m_item->setId(id);
}
void UIItem::setItemCount(int count)
{
if(m_item)
m_item->setData(count);
}
void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "item-id")
setItemId(node->value<int>());
else if(node->tag() == "item-count")
setItemCount(node->value<int>());
else if(node->tag() == "virtual")
setVirtual(node->value<bool>());
}
}

View File

@@ -33,12 +33,21 @@ public:
UIItem();
void draw();
void setItemId(int id);
void setItemCount(int count);
void setItem(const ItemPtr& item) { m_item = item; }
void setVirtual(bool virt) { m_virtual = virt; }
int getItemId() { return m_item->getId(); }
int getItemCount() { return m_item->getData(); }
ItemPtr getItem() { return m_item; }
bool isVirtual() { return m_virtual; }
protected:
void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
ItemPtr m_item;
Boolean<false> m_virtual;
};
#endif