introduce virtual items for UIItem

This commit is contained in:
Eduardo Bart
2012-02-01 05:36:32 -02:00
parent 3e841cd7b6
commit 266917cc3c
6 changed files with 61 additions and 21 deletions

View File

@@ -7,19 +7,5 @@ varying vec2 textureCoords; // map texture coords
void main()
{
vec4 outColor = texture2D(texture, textureCoords) * opacity;
/*
float refinement = 0;
if(refinement > 0) {
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
for(int i=-1;i<=1;++i) {
for(int j=-1;j<=1;++j) {
vec4 pixel = texture2D(texture, textureCoords + vec2(i,j)*(1.0/32.0));
sum += pixel * (1.0/9.0) * pixel.a * (0.5 + (pixel.r + pixel.g + pixel.b)/3.0);
}
}
float factor = refinement*((1.0 + sin(time*2))/2.0);
outColor += sum * sum * factor;
}
*/
gl_FragColor = outColor;
}