introduce virtual items for UIItem

This commit is contained in:
Eduardo Bart
2012-02-01 05:36:32 -02:00
parent 3e841cd7b6
commit 266917cc3c
6 changed files with 61 additions and 21 deletions

View File

@@ -1,6 +1,8 @@
function UIItem:onDragEnter(mousePos)
if self:isVirtual() then return false end
local item = self:getItem()
if not item then return false end
if not item then return true end
self:setBorderWidth(1)
@@ -11,17 +13,21 @@ function UIItem:onDragEnter(mousePos)
end
function UIItem:onDragLeave(widget, mousePos)
if self:isVirtual() then return false end
if not self.parsed then
self.currentDragThing = nil
end
restoreCursor()
self:setBorderWidth(0)
return true
end
function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
if self:isVirtual() then return false end
if not widget or not widget.currentDragThing then return true end
local pos = self.position
local data = widget.currentDragThing:getData()
@@ -32,7 +38,7 @@ function UIItem:onDrop(widget, mousePos)
spinbox:setMaximum(data)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(data)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
moveWindow.onEnter = okButton.onClick
@@ -45,6 +51,8 @@ function UIItem:onDrop(widget, mousePos)
end
function UIItem:onHoverChange(hovered)
if self:isVirtual() then return end
if g_ui.getDraggingWidget() and self ~= g_ui.getDraggingWidget() then
if hovered then
self:setBorderWidth(1)
@@ -55,6 +63,8 @@ function UIItem:onHoverChange(hovered)
end
function UIItem:onMouseRelease(mousePosition, mouseButton)
if self:isVirtual() then return false end
local item = self:getItem()
if not item or not self:containsPoint(mousePosition) then return false end
return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)

View File

@@ -26,7 +26,7 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if tile then
Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget.getItem then
elseif clickedWidget.getItem and not clickedWidget:isVirtual() then
Game.useWith(Game.selectedThing, clickedWidget:getItem())
end
end

View File

@@ -7,19 +7,5 @@ varying vec2 textureCoords; // map texture coords
void main()
{
vec4 outColor = texture2D(texture, textureCoords) * opacity;
/*
float refinement = 0;
if(refinement > 0) {
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
for(int i=-1;i<=1;++i) {
for(int j=-1;j<=1;++j) {
vec4 pixel = texture2D(texture, textureCoords + vec2(i,j)*(1.0/32.0));
sum += pixel * (1.0/9.0) * pixel.a * (0.5 + (pixel.r + pixel.g + pixel.b)/3.0);
}
}
float factor = refinement*((1.0 + sin(time*2))/2.0);
outColor += sum * sum * factor;
}
*/
gl_FragColor = outColor;
}