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synced 2025-12-22 16:27:10 +01:00
force use of template version of std::min/max
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@@ -70,13 +70,13 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightVie
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if(m_showTimedSquare && animate) {
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g_painter->setColor(m_timedSquareColor);
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g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max((int)(2*scaleFactor), 1));
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g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
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g_painter->setColor(Color::white);
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}
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if(m_showStaticSquare && animate) {
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g_painter->setColor(m_staticSquareColor);
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g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max((int)(2*scaleFactor), 1));
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g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
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g_painter->setColor(Color::white);
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}
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@@ -171,7 +171,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
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// when creature is an effect we cant render the first and last animation phase,
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// instead we should loop in the phases between
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if(m_outfit.getCategory() == ThingCategoryEffect) {
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animationPhases = std::max(1, animationPhases-2);
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animationPhases = std::max<int>(1, animationPhases-2);
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animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
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}
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@@ -372,7 +372,7 @@ void Creature::updateJump()
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int nextT, i = 1;
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do {
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nextT = stdext::round((-b + std::sqrt(std::max(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
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nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
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++i;
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if(nextT < halfJumpDuration)
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@@ -556,7 +556,7 @@ void Creature::updateWalk()
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int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
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// needed for paralyze effect
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m_walkedPixels = std::max(m_walkedPixels, totalPixelsWalked);
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m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked);
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// update walk animation and offsets
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updateWalkAnimation(totalPixelsWalked);
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@@ -820,7 +820,7 @@ int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
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if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
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int formulatedSpeed = 1;
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if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
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formulatedSpeed = std::max(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
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formulatedSpeed = std::max<int>(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
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+ m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
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}
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interval = std::floor(interval / (double)formulatedSpeed);
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@@ -835,7 +835,7 @@ int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
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if(g_game.getProtocolVersion() <= 810)
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factor = 2;
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interval = std::max(interval, g_game.getServerBeat());
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interval = std::max<int>(interval, g_game.getServerBeat());
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if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
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m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
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@@ -887,7 +887,7 @@ int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern,
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continue;
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for(layer = 0; layer < getLayers(); ++layer)
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exactSize = std::max(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
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exactSize = std::max<int>(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
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}
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return exactSize;
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