fix use with, improve move, change icons, improve topbar

This commit is contained in:
Eduardo Bart
2012-01-24 16:39:16 -02:00
parent fb386b3845
commit 24aab00431
46 changed files with 185 additions and 108 deletions

View File

@@ -72,7 +72,7 @@ void UIManager::inputEvent(const InputEvent& event)
m_keyboardReceiver->propagateOnKeyUp(event.keyCode, event.keyboardModifiers);
break;
case Fw::MousePressInputEvent:
m_keyboardReceiver->propagateOnMousePress(event.mousePos, event.mouseButton);
m_mouseReceiver->propagateOnMousePress(event.mousePos, event.mouseButton);
break;
case Fw::MouseReleaseInputEvent:
m_mouseReceiver->propagateOnMouseRelease(event.mousePos, event.mouseButton);

View File

@@ -830,10 +830,11 @@ UIWidgetPtr UIWidget::recursiveGetChildById(const std::string& id)
UIWidgetPtr UIWidget::recursiveGetChildByPos(const Point& childPos)
{
for(const UIWidgetPtr& child : m_children) {
if(child->containsPoint(childPos)) {
if(child->isExplicitlyVisible() && child->containsPoint(childPos)) {
if(UIWidgetPtr subChild = child->recursiveGetChildByPos(childPos))
return subChild;
return child;
else if(!child->isPhantom())
return child;
}
}
return nullptr;
@@ -1113,7 +1114,7 @@ bool UIWidget::onMousePress(const Point& mousePos, Fw::MouseButton button)
return callLuaField<bool>("onMousePress", mousePos, button);
}
void UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
bool UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
{
if(isPressed() && getRect().contains(mousePos))
callLuaField("onClick");
@@ -1125,7 +1126,7 @@ void UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
draggedWidget->setDragging(false);
}
callLuaField("onMouseRelease", mousePos, button);
return callLuaField<bool>("onMouseRelease", mousePos, button);
}
bool UIWidget::onMouseMove(const Point& mousePos, const Point& mouseMoved)
@@ -1260,16 +1261,16 @@ bool UIWidget::propagateOnMousePress(const Point& mousePos, Fw::MouseButton butt
// only non phatom widgets receives mouse press events
if(!isPhantom()) {
onMousePress(mousePos, button);
bool ret = onMousePress(mousePos, button);
if(button == Fw::MouseLeftButton && !isPressed())
setPressed(true);
return true;
return ret;
}
return false;
}
void UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button)
bool UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button)
{
// do a backup of children list, because it may change while looping it
UIWidgetList children;
@@ -1283,13 +1284,16 @@ void UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton bu
}
for(const UIWidgetPtr& child : children) {
child->propagateOnMouseRelease(mousePos, button);
if(child->propagateOnMouseRelease(mousePos, button))
return true;
}
onMouseRelease(mousePos, button);
bool ret = onMouseRelease(mousePos, button);
if(isPressed() && button == Fw::MouseLeftButton)
setPressed(false);
return ret;
}
bool UIWidget::propagateOnMouseMove(const Point& mousePos, const Point& mouseMoved)

View File

@@ -173,7 +173,7 @@ protected:
virtual bool onKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter);
virtual bool onKeyUp(uchar keyCode, int keyboardModifiers);
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
virtual void onMouseRelease(const Point& mousePos, Fw::MouseButton button);
virtual bool onMouseRelease(const Point& mousePos, Fw::MouseButton button);
virtual bool onMouseMove(const Point& mousePos, const Point& mouseMoved);
virtual bool onMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direction);
@@ -182,7 +182,7 @@ protected:
bool propagateOnKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter);
bool propagateOnKeyUp(uchar keyCode, int keyboardModifiers);
bool propagateOnMousePress(const Point& mousePos, Fw::MouseButton button);
void propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button);
bool propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button);
bool propagateOnMouseMove(const Point& mousePos, const Point& mouseMoved);
bool propagateOnMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direction);