fix use with, improve move, change icons, improve topbar

This commit is contained in:
Eduardo Bart
2012-01-24 16:39:16 -02:00
parent fb386b3845
commit 24aab00431
46 changed files with 185 additions and 108 deletions

View File

@@ -28,6 +28,8 @@ uint FrameBuffer::boundFbo = 0;
FrameBuffer::FrameBuffer(const Size& size)
{
m_clearColor = Fw::alpha;
glGenFramebuffers(1, &m_fbo);
if(!m_fbo)
logFatal("Unable to create framebuffer object");
@@ -68,8 +70,10 @@ void FrameBuffer::bind(bool clear)
g_painter.setProjectionMatrix(projectionMatrix);
g_graphics.setViewportSize(m_texture->getSize());
if(clear)
if(clear) {
glClearColor(m_clearColor.rF(), m_clearColor.gF(), m_clearColor.bF(), m_clearColor.aF());
glClear(GL_COLOR_BUFFER_BIT);
}
}
void FrameBuffer::release()

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@@ -30,12 +30,14 @@ class FrameBuffer
public:
FrameBuffer(const Size& size);
virtual ~FrameBuffer();
void resize(const Size& size);
void bind(bool clear = true);
void release();
void draw(const Rect& dest);
void setClearColor(const Color& color) { m_clearColor = color; }
TexturePtr getTexture() { return m_texture; }
private:
@@ -48,6 +50,7 @@ private:
Size m_oldViewportSize;
uint m_fbo;
uint m_prevBoundFbo;
Color m_clearColor;
static uint boundFbo;
};

View File

@@ -43,7 +43,6 @@ void Graphics::init()
#endif
glEnable(GL_BLEND);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
logInfo("GPU ", glGetString(GL_RENDERER));
logInfo("OpenGL ", glGetString(GL_VERSION));
@@ -93,6 +92,7 @@ void Graphics::resize(const Size& size)
void Graphics::beginRender()
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}

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@@ -435,6 +435,7 @@ void Application::registerLuaFunctions()
g_lua.bindClassStaticFunction("g_ui", "getStyleClass", std::bind(&UIManager::getStyleClass, &g_ui, _1));
g_lua.bindClassStaticFunction("g_ui", "loadUI", std::bind(&UIManager::loadUI, &g_ui, _1, _2));
g_lua.bindClassStaticFunction("g_ui", "getRootWidget", std::bind(&UIManager::getRootWidget, &g_ui));
g_lua.bindClassStaticFunction("g_ui", "getDraggingWidget", std::bind(&UIManager::getDraggingWidget, &g_ui));
g_lua.bindClassStaticFunction("g_ui", "setDebugBoxesDrawing", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, _1));
g_lua.bindClassStaticFunction("g_ui", "isDrawingDebugBoxes", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, _1));

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@@ -40,6 +40,11 @@ public:
uint8 g() const { return m_g; }
uint8 r() const { return m_r; }
float aF() const { return m_a/255.0f; }
float bF() const { return m_b/255.0f; }
float gF() const { return m_g/255.0f; }
float rF() const { return m_r/255.0f; }
uint32 rgba() const { return m_rgba; }
const uint8* rgbaPtr() const { return (const uint8*)&m_rgba; }

View File

@@ -72,7 +72,7 @@ void UIManager::inputEvent(const InputEvent& event)
m_keyboardReceiver->propagateOnKeyUp(event.keyCode, event.keyboardModifiers);
break;
case Fw::MousePressInputEvent:
m_keyboardReceiver->propagateOnMousePress(event.mousePos, event.mouseButton);
m_mouseReceiver->propagateOnMousePress(event.mousePos, event.mouseButton);
break;
case Fw::MouseReleaseInputEvent:
m_mouseReceiver->propagateOnMouseRelease(event.mousePos, event.mouseButton);

View File

@@ -830,10 +830,11 @@ UIWidgetPtr UIWidget::recursiveGetChildById(const std::string& id)
UIWidgetPtr UIWidget::recursiveGetChildByPos(const Point& childPos)
{
for(const UIWidgetPtr& child : m_children) {
if(child->containsPoint(childPos)) {
if(child->isExplicitlyVisible() && child->containsPoint(childPos)) {
if(UIWidgetPtr subChild = child->recursiveGetChildByPos(childPos))
return subChild;
return child;
else if(!child->isPhantom())
return child;
}
}
return nullptr;
@@ -1113,7 +1114,7 @@ bool UIWidget::onMousePress(const Point& mousePos, Fw::MouseButton button)
return callLuaField<bool>("onMousePress", mousePos, button);
}
void UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
bool UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
{
if(isPressed() && getRect().contains(mousePos))
callLuaField("onClick");
@@ -1125,7 +1126,7 @@ void UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
draggedWidget->setDragging(false);
}
callLuaField("onMouseRelease", mousePos, button);
return callLuaField<bool>("onMouseRelease", mousePos, button);
}
bool UIWidget::onMouseMove(const Point& mousePos, const Point& mouseMoved)
@@ -1260,16 +1261,16 @@ bool UIWidget::propagateOnMousePress(const Point& mousePos, Fw::MouseButton butt
// only non phatom widgets receives mouse press events
if(!isPhantom()) {
onMousePress(mousePos, button);
bool ret = onMousePress(mousePos, button);
if(button == Fw::MouseLeftButton && !isPressed())
setPressed(true);
return true;
return ret;
}
return false;
}
void UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button)
bool UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button)
{
// do a backup of children list, because it may change while looping it
UIWidgetList children;
@@ -1283,13 +1284,16 @@ void UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton bu
}
for(const UIWidgetPtr& child : children) {
child->propagateOnMouseRelease(mousePos, button);
if(child->propagateOnMouseRelease(mousePos, button))
return true;
}
onMouseRelease(mousePos, button);
bool ret = onMouseRelease(mousePos, button);
if(isPressed() && button == Fw::MouseLeftButton)
setPressed(false);
return ret;
}
bool UIWidget::propagateOnMouseMove(const Point& mousePos, const Point& mouseMoved)

View File

@@ -173,7 +173,7 @@ protected:
virtual bool onKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter);
virtual bool onKeyUp(uchar keyCode, int keyboardModifiers);
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
virtual void onMouseRelease(const Point& mousePos, Fw::MouseButton button);
virtual bool onMouseRelease(const Point& mousePos, Fw::MouseButton button);
virtual bool onMouseMove(const Point& mousePos, const Point& mouseMoved);
virtual bool onMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direction);
@@ -182,7 +182,7 @@ protected:
bool propagateOnKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter);
bool propagateOnKeyUp(uchar keyCode, int keyboardModifiers);
bool propagateOnMousePress(const Point& mousePos, Fw::MouseButton button);
void propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button);
bool propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button);
bool propagateOnMouseMove(const Point& mousePos, const Point& mouseMoved);
bool propagateOnMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direction);

View File

@@ -245,12 +245,13 @@ void Creature::stopWalk()
void Creature::updateWalkAnimation(int totalPixelsWalked)
{
// update outfit animation
if(m_outfit.getCategory() == ThingsType::Creature) {
if(totalPixelsWalked == 32 || totalPixelsWalked == 0 || m_type->dimensions[ThingType::AnimationPhases] <= 1)
m_animation = 0;
else if(m_type->dimensions[ThingType::AnimationPhases] > 1)
m_animation = 1 + ((totalPixelsWalked * 4) / Map::NUM_TILE_PIXELS) % (m_type->dimensions[ThingType::AnimationPhases] - 1);
}
if(m_outfit.getCategory() != ThingsType::Creature)
return;
if(totalPixelsWalked == 32 || totalPixelsWalked == 0 || m_type->dimensions[ThingType::AnimationPhases] <= 1)
m_animation = 0;
else if(m_type->dimensions[ThingType::AnimationPhases] > 1)
m_animation = 1 + ((totalPixelsWalked * 4) / Map::NUM_TILE_PIXELS) % (m_type->dimensions[ThingType::AnimationPhases] - 1);
}
void Creature::updateWalkOffset(int totalPixelsWalked)
@@ -373,11 +374,12 @@ void Creature::setDirection(Otc::Direction direction)
void Creature::setOutfit(const Outfit& outfit)
{
if(m_outfit.getCategory() != ThingsType::Effect && outfit.getCategory() == ThingsType::Effect) {
auto self = asCreature();
g_dispatcher.scheduleEvent([self]() {
self->updateInvisibleAnimation();
}, INVISIBLE_TICKS);
m_outfit = outfit;
m_type = getType();
m_animation = 0;
if(m_outfit.getCategory() == ThingsType::Effect) {
updateInvisibleAnimation();
m_xPattern = 0;
m_yPattern = 0;
@@ -387,11 +389,7 @@ void Creature::setOutfit(const Outfit& outfit)
m_yPattern = 0;
}
m_outfit = outfit;
m_type = getType();
if(m_outfit.getCategory() == ThingsType::Creature && m_type->dimensions[ThingType::Layers] == 1) {
m_animation = 0;
m_outfit.resetClothes();
}
}
@@ -453,6 +451,9 @@ void Creature::addVolatileSquare(uint8 color)
void Creature::updateInvisibleAnimation()
{
if(!g_game.isOnline() || m_outfit.getCategory() != ThingsType::Effect)
return;
if(m_animation == 1)
m_animation = 2;
else if(m_animation == 2)
@@ -462,12 +463,10 @@ void Creature::updateInvisibleAnimation()
else
m_animation = 1;
if(g_game.isOnline() && m_outfit.getCategory() == ThingsType::Effect) {
auto self = asCreature();
g_dispatcher.scheduleEvent([self]() {
self->updateInvisibleAnimation();
}, INVISIBLE_TICKS);
}
auto self = asCreature();
g_dispatcher.scheduleEvent([self]() {
self->updateInvisibleAnimation();
}, INVISIBLE_TICKS);
}
void Creature::updateShield()

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@@ -36,7 +36,6 @@ Game g_game;
void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldHost, int worldPort, const std::string& characterName)
{
m_dead = false;
m_selectedThing = nullptr;
m_protocolGame = ProtocolGamePtr(new ProtocolGame);
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
}

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@@ -107,9 +107,6 @@ public:
bool isOnline() { return !!m_localPlayer; }
bool isDead() { return m_dead; }
void setSelectedThing(const ThingPtr& thing) { m_selectedThing = thing; }
ThingPtr getSelectedThing() { return m_selectedThing; }
void setServerBeat(int serverBeat) { m_serverBeat = serverBeat; }
int getServerBeat() { return m_serverBeat; }
@@ -122,7 +119,6 @@ private:
ProtocolGamePtr m_protocolGame;
bool m_dead;
int m_serverBeat;
ThingPtr m_selectedThing;
};
extern Game g_game;

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@@ -46,6 +46,7 @@ void Map::draw(const Rect& rect)
if(!m_framebuffer) {
Size fboSize(m_visibleSize.width() * NUM_TILE_PIXELS, m_visibleSize.height() * NUM_TILE_PIXELS);
m_framebuffer = FrameBufferPtr(new FrameBuffer(fboSize));
m_framebuffer->setClearColor(Fw::black);
m_shaderProgram = PainterShaderProgramPtr(new PainterShaderProgram);

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@@ -224,8 +224,6 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<Game>("getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
g_lua.bindClassStaticFunction<Game>("getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
g_lua.bindClassStaticFunction<Game>("setSelectedThing", std::bind(&Game::setSelectedThing, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("getSelectedThing", std::bind(&Game::getSelectedThing, &g_game));
g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );