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https://github.com/edubart/otclient.git
synced 2025-11-30 23:26:51 +01:00
fix use with, improve move, change icons, improve topbar
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@@ -14,24 +14,13 @@ end
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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local selectedThing = Game.getSelectedThing()
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if mouseButton == MouseRightButton and selectedThing then
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Game.setSelectedThing(nil)
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return true
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end
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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-- todo auto walk
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return true
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end
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if not Options.classicControl then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.setSelectedThing(nil)
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restoreCursor()
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return true
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elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@@ -41,14 +30,17 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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if useThing:isContainer() then
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if useThing:isInsideContainer() then
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Game.open(useThing, useThing:getContainerId())
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return true
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else
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Game.open(useThing, Containers.getFreeContainerId())
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return true
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end
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elseif useThing:isMultiUse() then
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Game.setSelectedThing(useThing)
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setTargetCursor()
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Game.startUseWith(useThing)
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return true
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else
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Game.use(useThing)
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return true
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end
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@@ -56,23 +48,21 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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return true
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end
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else
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.setSelectedThing(nil)
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restoreCursor()
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return true
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elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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Game.attack(multiUseThing:asCreature())
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return true
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elseif multiUseThing:isContainer() then
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if multiUseThing:isInsideContainer() then
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Game.open(multiUseThing, multiUseThing:getContainerId())
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return true
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else
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Game.open(multiUseThing, Containers.getFreeContainerId())
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return true
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end
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elseif multiUseThing:isMultiUse() then
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Game.setSelectedThing(multiUseThing)
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setTargetCursor()
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Game.startUseWith(multiUseThing)
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return true
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else
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Game.use(multiUseThing)
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end
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@@ -110,7 +100,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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end
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else
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if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) setTargetCursor() end)
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menu:addOption('Use with ...', function() Game.startUseWith(useThing) end)
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else
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menu:addOption('Use', function() Game.use(useThing) end)
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end
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